mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 09:27:57 -05:00
643 lines
20 KiB
C++
Vendored
643 lines
20 KiB
C++
Vendored
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CCPARTICLE_SYSTEM_H__
|
|
#define __CCPARTICLE_SYSTEM_H__
|
|
|
|
#include "../include/CCProtocols.h"
|
|
#include "../base_nodes/CCNode.h"
|
|
#include "../cocoa/CCDictionary.h"
|
|
#include "../cocoa/CCString.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
/**
|
|
* @addtogroup particle_nodes
|
|
* @{
|
|
*/
|
|
|
|
class CCParticleBatchNode;
|
|
|
|
//* @enum
|
|
enum {
|
|
/** The Particle emitter lives forever */
|
|
kCCParticleDurationInfinity = -1,
|
|
|
|
/** The starting size of the particle is equal to the ending size */
|
|
kCCParticleStartSizeEqualToEndSize = -1,
|
|
|
|
/** The starting radius of the particle is equal to the ending radius */
|
|
kCCParticleStartRadiusEqualToEndRadius = -1,
|
|
|
|
// backward compatible
|
|
kParticleStartSizeEqualToEndSize = kCCParticleStartSizeEqualToEndSize,
|
|
kParticleDurationInfinity = kCCParticleDurationInfinity,
|
|
};
|
|
|
|
//* @enum
|
|
enum {
|
|
/** Gravity mode (A mode) */
|
|
kCCParticleModeGravity,
|
|
|
|
/** Radius mode (B mode) */
|
|
kCCParticleModeRadius,
|
|
};
|
|
|
|
|
|
/** @typedef tCCPositionType
|
|
possible types of particle positions
|
|
*/
|
|
typedef enum {
|
|
/** Living particles are attached to the world and are unaffected by emitter repositioning. */
|
|
kCCPositionTypeFree,
|
|
|
|
/** Living particles are attached to the world but will follow the emitter repositioning.
|
|
Use case: Attach an emitter to an sprite, and you want that the emitter follows the sprite.
|
|
*/
|
|
kCCPositionTypeRelative,
|
|
|
|
/** Living particles are attached to the emitter and are translated along with it. */
|
|
kCCPositionTypeGrouped,
|
|
}tCCPositionType;
|
|
|
|
// backward compatible
|
|
enum {
|
|
kPositionTypeFree = kCCPositionTypeFree,
|
|
kPositionTypeGrouped = kCCPositionTypeGrouped,
|
|
};
|
|
|
|
/**
|
|
Structure that contains the values of each particle
|
|
*/
|
|
typedef struct sCCParticle {
|
|
CCPoint pos;
|
|
CCPoint startPos;
|
|
|
|
ccColor4F color;
|
|
ccColor4F deltaColor;
|
|
|
|
float size;
|
|
float deltaSize;
|
|
|
|
float rotation;
|
|
float deltaRotation;
|
|
|
|
float timeToLive;
|
|
|
|
unsigned int atlasIndex;
|
|
|
|
//! Mode A: gravity, direction, radial accel, tangential accel
|
|
struct {
|
|
CCPoint dir;
|
|
float radialAccel;
|
|
float tangentialAccel;
|
|
} modeA;
|
|
|
|
//! Mode B: radius mode
|
|
struct {
|
|
float angle;
|
|
float degreesPerSecond;
|
|
float radius;
|
|
float deltaRadius;
|
|
} modeB;
|
|
|
|
}tCCParticle;
|
|
|
|
//typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CCPoint);
|
|
|
|
class CCTexture2D;
|
|
|
|
/** @brief Particle System base class.
|
|
Attributes of a Particle System:
|
|
- emission rate of the particles
|
|
- Gravity Mode (Mode A):
|
|
- gravity
|
|
- direction
|
|
- speed +- variance
|
|
- tangential acceleration +- variance
|
|
- radial acceleration +- variance
|
|
- Radius Mode (Mode B):
|
|
- startRadius +- variance
|
|
- endRadius +- variance
|
|
- rotate +- variance
|
|
- Properties common to all modes:
|
|
- life +- life variance
|
|
- start spin +- variance
|
|
- end spin +- variance
|
|
- start size +- variance
|
|
- end size +- variance
|
|
- start color +- variance
|
|
- end color +- variance
|
|
- life +- variance
|
|
- blending function
|
|
- texture
|
|
|
|
cocos2d also supports particles generated by Particle Designer (http://particledesigner.71squared.com/).
|
|
'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
|
|
cocos2d uses a another approach, but the results are almost identical.
|
|
|
|
cocos2d supports all the variables used by Particle Designer plus a bit more:
|
|
- spinning particles (supported when using CCParticleSystemQuad)
|
|
- tangential acceleration (Gravity mode)
|
|
- radial acceleration (Gravity mode)
|
|
- radius direction (Radius mode) (Particle Designer supports outwards to inwards direction only)
|
|
|
|
It is possible to customize any of the above mentioned properties in runtime. Example:
|
|
|
|
@code
|
|
emitter.radialAccel = 15;
|
|
emitter.startSpin = 0;
|
|
@endcode
|
|
|
|
*/
|
|
class CC_DLL CCParticleSystem : public CCNode, public CCTextureProtocol
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
protected:
|
|
gd::string m_sPlistFile;
|
|
//! time elapsed since the start of the system (in seconds)
|
|
float m_fElapsed;
|
|
|
|
// Different modes
|
|
//! Mode A:Gravity + Tangential Accel + Radial Accel
|
|
struct {
|
|
/** Gravity value. Only available in 'Gravity' mode. */
|
|
CCPoint gravity;
|
|
/** speed of each particle. Only available in 'Gravity' mode. */
|
|
float speed;
|
|
/** speed variance of each particle. Only available in 'Gravity' mode. */
|
|
float speedVar;
|
|
/** tangential acceleration of each particle. Only available in 'Gravity' mode. */
|
|
float tangentialAccel;
|
|
/** tangential acceleration variance of each particle. Only available in 'Gravity' mode. */
|
|
float tangentialAccelVar;
|
|
/** radial acceleration of each particle. Only available in 'Gravity' mode. */
|
|
float radialAccel;
|
|
/** radial acceleration variance of each particle. Only available in 'Gravity' mode. */
|
|
float radialAccelVar;
|
|
/** set the rotation of each particle to its direction Only available in 'Gravity' mode. */
|
|
bool rotationIsDir;
|
|
} modeA;
|
|
|
|
//! Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode)
|
|
struct {
|
|
/** The starting radius of the particles. Only available in 'Radius' mode. */
|
|
float startRadius;
|
|
/** The starting radius variance of the particles. Only available in 'Radius' mode. */
|
|
float startRadiusVar;
|
|
/** The ending radius of the particles. Only available in 'Radius' mode. */
|
|
float endRadius;
|
|
/** The ending radius variance of the particles. Only available in 'Radius' mode. */
|
|
float endRadiusVar;
|
|
/** Number of degrees to rotate a particle around the source pos per second. Only available in 'Radius' mode. */
|
|
float rotatePerSecond;
|
|
/** Variance in degrees for rotatePerSecond. Only available in 'Radius' mode. */
|
|
float rotatePerSecondVar;
|
|
} modeB;
|
|
|
|
//! Array of particles
|
|
tCCParticle *m_pParticles;
|
|
|
|
// color modulate
|
|
// BOOL colorModulate;
|
|
|
|
//! How many particles can be emitted per second
|
|
float m_fEmitCounter;
|
|
|
|
//! particle idx
|
|
unsigned int m_uParticleIdx;
|
|
|
|
// Optimization
|
|
//CC_UPDATE_PARTICLE_IMP updateParticleImp;
|
|
//SEL updateParticleSel;
|
|
|
|
/** weak reference to the CCSpriteBatchNode that renders the CCSprite */
|
|
CC_PROPERTY(CCParticleBatchNode*, m_pBatchNode, BatchNode);
|
|
|
|
// @note RobTop Addition: Made non virtual
|
|
CC_SYNTHESIZE_NV(unsigned int, m_uAtlasIndex, AtlasIndex);
|
|
|
|
//true if scaled or rotated
|
|
bool m_bTransformSystemDirty;
|
|
// Number of allocated particles
|
|
unsigned int m_uAllocatedParticles;
|
|
|
|
/** Is the emitter active */
|
|
bool m_bIsActive;
|
|
/** Quantity of particles that are being simulated at the moment */
|
|
CC_PROPERTY_READONLY(unsigned int, m_uParticleCount, ParticleCount)
|
|
/** How many seconds the emitter will run. -1 means 'forever' */
|
|
CC_PROPERTY(float, m_fDuration, Duration)
|
|
/** sourcePosition of the emitter */
|
|
CC_PROPERTY_PASS_BY_REF(CCPoint, m_tSourcePosition, SourcePosition)
|
|
/** Position variance of the emitter */
|
|
CC_PROPERTY_PASS_BY_REF(CCPoint, m_tPosVar, PosVar)
|
|
/** life, and life variation of each particle */
|
|
CC_PROPERTY(float, m_fLife, Life)
|
|
/** life variance of each particle */
|
|
CC_PROPERTY(float, m_fLifeVar, LifeVar)
|
|
/** angle and angle variation of each particle */
|
|
CC_PROPERTY(float, m_fAngle, Angle)
|
|
/** angle variance of each particle */
|
|
CC_PROPERTY(float, m_fAngleVar, AngleVar)
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
public:
|
|
// @note RobTop Addition
|
|
virtual void updateEmissionRate();
|
|
|
|
// mode A
|
|
virtual const CCPoint& getGravity();
|
|
virtual void setGravity(const CCPoint& g);
|
|
virtual float getSpeed();
|
|
virtual void setSpeed(float speed);
|
|
virtual float getSpeedVar();
|
|
virtual void setSpeedVar(float speed);
|
|
virtual float getTangentialAccel();
|
|
virtual void setTangentialAccel(float t);
|
|
virtual float getTangentialAccelVar();
|
|
virtual void setTangentialAccelVar(float t);
|
|
virtual float getRadialAccel();
|
|
virtual void setRadialAccel(float t);
|
|
virtual float getRadialAccelVar();
|
|
virtual void setRadialAccelVar(float t);
|
|
virtual bool getRotationIsDir();
|
|
virtual void setRotationIsDir(bool t);
|
|
// mode B
|
|
virtual float getStartRadius();
|
|
virtual void setStartRadius(float startRadius);
|
|
virtual float getStartRadiusVar();
|
|
virtual void setStartRadiusVar(float startRadiusVar);
|
|
virtual float getEndRadius();
|
|
virtual void setEndRadius(float endRadius);
|
|
virtual float getEndRadiusVar();
|
|
virtual void setEndRadiusVar(float endRadiusVar);
|
|
virtual float getRotatePerSecond();
|
|
virtual void setRotatePerSecond(float degrees);
|
|
virtual float getRotatePerSecondVar();
|
|
virtual void setRotatePerSecondVar(float degrees);
|
|
|
|
// @note RobTop Addition
|
|
virtual void setVisible(bool visible);
|
|
|
|
virtual void setScale(float s);
|
|
virtual void setRotation(float newRotation);
|
|
virtual void setScaleX(float newScaleX);
|
|
virtual void setScaleY(float newScaleY);
|
|
|
|
virtual bool isActive();
|
|
virtual bool isBlendAdditive();
|
|
virtual void setBlendAdditive(bool value);
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
// @note RobTop Addition
|
|
float m_fFadeInTime;
|
|
// @note RobTop Addition
|
|
float m_fFadeInTimeVar;
|
|
// @note RobTop Addition
|
|
float m_fFadeOutTime;
|
|
// @note RobTop Addition
|
|
float m_fFadeOutTimeVar;
|
|
// @note RobTop Addition
|
|
float m_fFrictionPos;
|
|
// @note RobTop Addition
|
|
float m_fFrictionPosVar;
|
|
// @note RobTop Addition
|
|
float m_fFrictionSize;
|
|
// @note RobTop Addition
|
|
float m_fFrictionSizeVar;
|
|
// @note RobTop Addition
|
|
float m_fFrictionRot;
|
|
// @note RobTop Addition
|
|
float m_fFrictionRotVar;
|
|
// @note RobTop Addition
|
|
float m_fRespawn;
|
|
// @note RobTop Addition
|
|
float m_fRespawnVar;
|
|
// @note RobTop Addition
|
|
bool m_bStartSpinEqualToEnd;
|
|
// @note RobTop Addition
|
|
bool m_bStartSizeEqualToEnd;
|
|
// @note RobTop Addition
|
|
bool m_bStartRadiusEqualToEnd;
|
|
// @note RobTop Addition
|
|
bool m_bDynamicRotationIsDir;
|
|
// @note RobTop Addition
|
|
bool m_bOrderSensitive;
|
|
// @note RobTop Addition
|
|
bool m_bStartRGBVarSync;
|
|
// @note RobTop Addition
|
|
bool m_bEndRGBVarSync;
|
|
// @note RobTop Addition
|
|
bool m_bWasRemoved;
|
|
// @note RobTop Addition
|
|
bool m_bUsingSchedule;
|
|
|
|
|
|
/** start size in pixels of each particle */
|
|
CC_PROPERTY(float, m_fStartSize, StartSize)
|
|
/** size variance in pixels of each particle */
|
|
CC_PROPERTY(float, m_fStartSizeVar, StartSizeVar)
|
|
/** end size in pixels of each particle */
|
|
CC_PROPERTY(float, m_fEndSize, EndSize)
|
|
/** end size variance in pixels of each particle */
|
|
CC_PROPERTY(float, m_fEndSizeVar, EndSizeVar)
|
|
/** start color of each particle */
|
|
CC_PROPERTY_PASS_BY_REF(ccColor4F, m_tStartColor, StartColor)
|
|
/** start color variance of each particle */
|
|
CC_PROPERTY_PASS_BY_REF(ccColor4F, m_tStartColorVar, StartColorVar)
|
|
/** end color and end color variation of each particle */
|
|
CC_PROPERTY_PASS_BY_REF(ccColor4F, m_tEndColor, EndColor)
|
|
/** end color variance of each particle */
|
|
CC_PROPERTY_PASS_BY_REF(ccColor4F, m_tEndColorVar, EndColorVar)
|
|
//* initial angle of each particle
|
|
CC_PROPERTY(float, m_fStartSpin, StartSpin)
|
|
//* initial angle of each particle
|
|
CC_PROPERTY(float, m_fStartSpinVar, StartSpinVar)
|
|
//* initial angle of each particle
|
|
CC_PROPERTY(float, m_fEndSpin, EndSpin)
|
|
//* initial angle of each particle
|
|
CC_PROPERTY(float, m_fEndSpinVar, EndSpinVar)
|
|
/** emission rate of the particles */
|
|
CC_PROPERTY(float, m_fEmissionRate, EmissionRate)
|
|
/** maximum particles of the system */
|
|
CC_PROPERTY(unsigned int, m_uTotalParticles, TotalParticles)
|
|
/** conforms to CocosNodeTexture protocol */
|
|
CC_PROPERTY(CCTexture2D*, m_pTexture, Texture)
|
|
/** conforms to CocosNodeTexture protocol */
|
|
CC_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc)
|
|
/** does the alpha value modify color */
|
|
CC_PROPERTY(bool, m_bOpacityModifyRGB, OpacityModifyRGB)
|
|
|
|
/** whether or not the particles are using blend additive.
|
|
If enabled, the following blending function will be used.
|
|
@code
|
|
source blend function = GL_SRC_ALPHA;
|
|
dest blend function = GL_ONE;
|
|
@endcode
|
|
*/
|
|
bool m_bIsBlendAdditive;
|
|
/** particles movement type: Free or Grouped
|
|
@since v0.8
|
|
*/
|
|
CC_PROPERTY(tCCPositionType, m_ePositionType, PositionType)
|
|
/** whether or not the node will be auto-removed when it has no particles left.
|
|
By default it is false.
|
|
@since v0.8
|
|
*/
|
|
protected:
|
|
bool m_bIsAutoRemoveOnFinish;
|
|
public:
|
|
virtual bool isAutoRemoveOnFinish();
|
|
virtual void setAutoRemoveOnFinish(bool var);
|
|
|
|
/** Switch between different kind of emitter modes:
|
|
- kCCParticleModeGravity: uses gravity, speed, radial and tangential acceleration
|
|
- kCCParticleModeRadius: uses radius movement + rotation
|
|
*/
|
|
CC_PROPERTY(int, m_nEmitterMode, EmitterMode)
|
|
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
CCParticleSystem();
|
|
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCParticleSystem, CCNode)
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual ~CCParticleSystem();
|
|
|
|
/** creates an initializes a CCParticleSystem from a plist file.
|
|
This plist files can be created manually or with Particle Designer:
|
|
http://particledesigner.71squared.com/
|
|
@since v2.0
|
|
*/
|
|
static CCParticleSystem * create(const char *plistFile);
|
|
|
|
//! create a system with a fixed number of particles
|
|
static CCParticleSystem* createWithTotalParticles(unsigned int numberOfParticles);
|
|
|
|
/** initializes a CCParticleSystem*/
|
|
bool init();
|
|
/** initializes a CCParticleSystem from a plist file.
|
|
This plist files can be created manually or with Particle Designer:
|
|
http://particledesigner.71squared.com/
|
|
@since v0.99.3
|
|
*/
|
|
bool initWithFile(const char *plistFile, bool);
|
|
|
|
/** initializes a CCQuadParticleSystem from a CCDictionary.
|
|
@since v0.99.3
|
|
*/
|
|
bool initWithDictionary(CCDictionary *dictionary, bool);
|
|
|
|
/** initializes a particle system from a NSDictionary and the path from where to load the png
|
|
@since v2.1
|
|
*/
|
|
bool initWithDictionary(CCDictionary *dictionary, const char *dirname, bool);
|
|
|
|
//! Initializes a system with a fixed number of particles
|
|
virtual bool initWithTotalParticles(unsigned int numberOfParticles, bool);
|
|
//! Add a particle to the emitter
|
|
bool addParticle();
|
|
//! Initializes a particle
|
|
void initParticle(tCCParticle* particle);
|
|
//! stop emitting particles. Running particles will continue to run until they die
|
|
void stopSystem();
|
|
//! Kill all living particles.
|
|
void resetSystem();
|
|
// @note RobTop Addition
|
|
void resumeSystem();
|
|
//! whether or not the system is full
|
|
bool isFull();
|
|
|
|
//! should be overridden by subclasses
|
|
virtual void updateQuadWithParticle(tCCParticle* particle, const CCPoint& newPosition);
|
|
//! should be overridden by subclasses
|
|
virtual void postStep();
|
|
|
|
virtual void update(float dt);
|
|
virtual void updateWithNoTime(void);
|
|
|
|
protected:
|
|
virtual void updateBlendFunc();
|
|
|
|
// saved/loaded in loadDefaults, loadScaledDefaults and saveDefaults
|
|
|
|
// @note RobTop Addition
|
|
float m_fDefaultStartSize;
|
|
// @note RobTop Addition
|
|
float m_fDefaultStartSizeVar;
|
|
// saved as m_fEndSize but not loaded,
|
|
// probably was supposed to be m_fDefaultEndSizeVar and saved and loaded as m_fEndSizeVar but was scrapped?
|
|
// @note RobTop Addition
|
|
float m_fDefaultEndSize2;
|
|
// @note RobTop Addition
|
|
float m_fDefaultEndSize;
|
|
// @note RobTop Addition
|
|
float m_fDefaultModeASpeed;
|
|
// @note RobTop Addition
|
|
float m_fDefaultModeASpeedVar;
|
|
// @note RobTop Addition
|
|
CCPoint m_tDefaultPosVar;
|
|
public:
|
|
// @note RobTop Addition
|
|
void saveDefaults(void);
|
|
// @note RobTop Addition
|
|
void loadDefaults(void);
|
|
// @note RobTop Addition
|
|
void loadScaledDefaults(float);
|
|
|
|
// @note RobTop Addition
|
|
void calculateWorldSpace();
|
|
|
|
// @note RobTop Addition
|
|
bool getDontCleanupOnFinish() const;
|
|
// @note RobTop Addition
|
|
void setDontCleanupOnFinish(bool);
|
|
|
|
// @note RobTop Addition
|
|
bool getDynamicRotationIsDir() const;
|
|
// @note RobTop Addition
|
|
void setDynamicRotationIsDir(bool);
|
|
|
|
// @note RobTop Addition
|
|
bool getEndRGBVarSync() const;
|
|
// @note RobTop Addition
|
|
void setEndRGBVarSync(bool);
|
|
|
|
// @note RobTop Addition
|
|
float getFadeInTime() const;
|
|
// @note RobTop Addition
|
|
float getFadeInTimeVar() const;
|
|
// @note RobTop Addition
|
|
float getFadeOutTime() const;
|
|
// @note RobTop Addition
|
|
float getFadeOutTimeVar() const;
|
|
// @note RobTop Addition
|
|
float getFrictionPos() const;
|
|
// @note RobTop Addition
|
|
float getFrictionPosVar() const;
|
|
// @note RobTop Addition
|
|
float getFrictionRot() const;
|
|
// @note RobTop Addition
|
|
float getFrictionRotVar() const;
|
|
// @note RobTop Addition
|
|
float getFrictionSize() const;
|
|
// @note RobTop Addition
|
|
float getFrictionSizeVar() const;
|
|
|
|
// @note RobTop Addition
|
|
bool getOrderSensitive() const;
|
|
|
|
// @note RobTop Addition
|
|
float getRespawn() const;
|
|
// @note RobTop Addition
|
|
float getRespawnVar() const;
|
|
|
|
// @note RobTop Addition
|
|
bool getStartRGBVarSync() const;
|
|
// @note RobTop Addition
|
|
bool getStartRadiusEqualToEnd() const;
|
|
// @note RobTop Addition
|
|
bool getStartSizeEqualToEnd() const;
|
|
// @note RobTop Addition
|
|
bool getStartSpinEqualToEnd() const;
|
|
|
|
// @note RobTop Addition
|
|
float getTimeElapsed();
|
|
|
|
// @note RobTop Addition
|
|
bool getUseUniformColorMode() const;
|
|
|
|
// @note RobTop Addition
|
|
bool getWasRemoved() const;
|
|
|
|
// @note RobTop Addition
|
|
bool getUsingSchedule() const;
|
|
|
|
// @note RobTop Addition
|
|
void setEndAlpha(float);
|
|
// @note RobTop Addition
|
|
void setFadeInTime(float);
|
|
// @note RobTop Addition
|
|
void setFadeInTimeVar(float);
|
|
// @note RobTop Addition
|
|
void setFadeOutTime(float);
|
|
// @note RobTop Addition
|
|
void setFadeOutTimeVar(float);
|
|
// @note RobTop Addition
|
|
void setFrictionPos(float);
|
|
// @note RobTop Addition
|
|
void setFrictionPosVar(float);
|
|
// @note RobTop Addition
|
|
void setFrictionRot(float);
|
|
// @note RobTop Addition
|
|
void setFrictionRotVar(float);
|
|
// @note RobTop Addition
|
|
void setFrictionSize(float);
|
|
// @note RobTop Addition
|
|
void setFrictionSizeVar(float);
|
|
|
|
// @note RobTop Addition
|
|
void setOrderSensitive(bool);
|
|
|
|
// @note RobTop Addition
|
|
void setRespawn(float);
|
|
// @note RobTop Addition
|
|
void setRespawnVar(float);
|
|
|
|
// @note RobTop Addition
|
|
void setStartAlpha(float);
|
|
// @note RobTop Addition
|
|
void setStartRGBVarSync(bool);
|
|
// @note RobTop Addition
|
|
void setStartRadiusEqualToEnd(bool);
|
|
// @note RobTop Addition
|
|
void setStartSizeEqualToEnd(bool);
|
|
// @note RobTop Addition
|
|
void setStartSpinEqualToEnd(bool);
|
|
|
|
// @note RobTop Addition
|
|
void setUsingSchedule(bool);
|
|
|
|
// @note RobTop Addition
|
|
void setWasRemoved(bool);
|
|
|
|
// @note RobTop Addition
|
|
void toggleUniformColorMode(bool);
|
|
// @note RobTop Addition
|
|
void updateVisible();
|
|
};
|
|
|
|
// end of particle_nodes group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif //__CCPARTICLE_SYSTEM_H__
|