mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 09:27:57 -05:00
94 lines
2.6 KiB
C++
Vendored
94 lines
2.6 KiB
C++
Vendored
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CCSCENE_H__
|
|
#define __CCSCENE_H__
|
|
|
|
#include "../base_nodes/CCNode.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
/**
|
|
* @addtogroup scene
|
|
* @{
|
|
*/
|
|
|
|
// geode should use the cocos2d-x-gd imo
|
|
class CCScene;
|
|
|
|
class CC_DLL CCSceneDelegate {
|
|
public:
|
|
virtual void willSwitchToScene(CCScene* scene) {}
|
|
};
|
|
|
|
|
|
/** @brief CCScene is a subclass of CCNode that is used only as an abstract concept.
|
|
|
|
CCScene an CCNode are almost identical with the difference that CCScene has it's
|
|
anchor point (by default) at the center of the screen.
|
|
|
|
For the moment CCScene has no other logic than that, but in future releases it might have
|
|
additional logic.
|
|
|
|
It is a good practice to use and CCScene as the parent of all your nodes.
|
|
*/
|
|
class CC_DLL CCScene : public CCNode
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
CCScene();
|
|
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCScene, CCNode)
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual ~CCScene();
|
|
bool init();
|
|
|
|
static CCScene* create(void);
|
|
/**
|
|
* Get the running scene
|
|
* @note Geode addition
|
|
*/
|
|
static GEODE_DLL CCScene* get();
|
|
|
|
CCScene(const CCScene&);
|
|
CCScene& operator=(const CCScene&);
|
|
|
|
int getHighestChildZ(void);
|
|
|
|
CCSceneDelegate* m_pDelegate;
|
|
};
|
|
|
|
// end of scene group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CCSCENE_H__
|