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https://github.com/geode-sdk/geode.git
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f18353c2af
- rewrote Loader to have a public loading API - moved logging away from Loader - moved texture path handling away from Loader into CCFileUtils, added new functions there for that - bumped version to v0.7.0 - moved ModInfo to its own header - added early loading support through mod.json instead of loader stuff - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API) - renamed `src/load` to `src/loader` - other stuff i prolly forgor |
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.. | ||
Cocos2d.cpp | ||
Core.cpp | ||
Core.hpp | ||
crashlog.mm | ||
FileWatcher.mm | ||
gdstdlib.cpp | ||
InternalLoader.cpp | ||
Mod.cpp | ||
util.mm |