geode/loader/include/Geode/cocos/extensions/GUI/CCControlExtension/CCControlUtils.h
HJfod 662a9e99f5 big cocos reworks
- remove cocos2dx folder
 - change all include paths in cocos2d to be relative
2022-10-17 15:46:36 +03:00

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2.4 KiB
C++
Vendored

/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
*
* Copyright 2012 Stewart Hamilton-Arrandale.
* http://creativewax.co.uk
*
* Modified by Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* Converted to c++ / cocos2d-x by Angus C
*/
#ifndef __CCCONTROL_UTILS_H__
#define __CCCONTROL_UTILS_H__
#include "../../../sprite_nodes/CCSprite.h"
#include "../../ExtensionMacros.h"
NS_CC_EXT_BEGIN
typedef struct
{
double r; // percent
double g; // percent
double b; // percent
double a; // percent
} RGBA;
typedef struct
{
double h; // angle in degrees
double s; // percent
double v; // percent
} HSV;
/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
/**helper class to store ccColor3B's in mutable arrays
* @js NA
* @lua NA
**/
class CC_DLL CCColor3bObject : public CCObject
{
public:
ccColor3B value;
CCColor3bObject(ccColor3B s_value):value(s_value){}
};
class CC_DLL CCControlUtils
{
public:
static CCSprite* addSpriteToTargetWithPosAndAnchor(const char* spriteName, CCNode * target, CCPoint pos, CCPoint anchor);
static HSV HSVfromRGB(RGBA value);
static RGBA RGBfromHSV(HSV value);
static CCRect CCRectUnion(const CCRect& src1, const CCRect& src2);
};
// end of GUI group
/// @}
/// @}
NS_CC_EXT_END
#endif