geode/loader/include/Geode/cocos/extensions/GUI/CCControlExtension/CCControlSwitch.h
2022-07-30 19:24:03 +03:00

106 lines
3.9 KiB
C++
Vendored

/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2012 Yannick Loriot. All rights reserved.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __CCCONTROLSWITCH_H__
#define __CCCONTROLSWITCH_H__
#include "CCControl.h"
namespace cocos2d { class CCSprite; }
namespace cocos2d { class CCLabelTTF; }
NS_CC_EXT_BEGIN
class CC_DLL CCControlSwitchSprite;
/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
/** @class CCControlSwitch Switch control for Cocos2D. */
class CC_DLL CCControlSwitch : public CCControl
{
public:
CCControlSwitch();
virtual ~CCControlSwitch();
/** Initializes a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
bool initWithMaskSprite(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite);
/** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite);
/** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
bool initWithMaskSprite(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel);
/** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel);
/**
* Set the state of the switch to On or Off, optionally animating the transition.
*
* @param isOn YES if the switch should be turned to the On position; NO if it
* should be turned to the Off position. If the switch is already in the
* designated position, nothing happens.
* @param animated YES to animate the "flipping" of the switch; otherwise NO.
*/
void setOn(bool isOn, bool animated);
void setOn(bool isOn);
bool isOn(void) { return m_bOn; }
bool hasMoved() { return m_bMoved; }
virtual void setEnabled(bool enabled);
CCPoint locationFromTouch(CCTouch* touch);
//events
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
protected:
/** Sprite which represents the view. */
CCControlSwitchSprite* m_pSwitchSprite;
float m_fInitialTouchXPosition;
bool m_bMoved;
/** A Boolean value that determines the off/on state of the switch. */
bool m_bOn;
};
// end of GUI group
/// @}
/// @}
NS_CC_EXT_END
#endif /* __CCCONTROLSWITCH_H__ */