geode/loader
2024-07-06 21:02:02 -03:00
..
hash ghc::filesystem -> std::filesystem 2024-06-02 22:35:51 -03:00
include fix macos modify changes 2024-07-07 01:06:40 +03:00
launcher add special error when bad dlls detected 2024-06-24 21:25:15 +02:00
resources add salmon editor button 2024-07-06 21:54:18 +03:00
src cleanup code for new image args syntax 2024-07-06 21:02:02 -03:00
test cleanup many creates promoting better modern c++ coding practices 2024-06-23 11:36:16 +02:00
CMakeLists.txt force MZ_FETCH_LIBS 2024-06-29 13:12:56 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build