geode/loader
2022-12-14 00:24:47 +02:00
..
hash use cxx_std_XX instead of CXX_STANDARD 2022-12-13 08:36:50 +03:00
include fix mac build pt 2 2022-12-14 00:05:10 +02:00
launcher compilation test 2022-12-13 10:35:26 +03:00
lilac remove schedules, also make Mod::get() lazy 2022-12-13 12:23:37 +03:00
resources add suffixes to versions 2022-12-12 15:45:27 +02:00
src fix mac build pt. 3 2022-12-14 00:24:47 +02:00
test fix merge + make sure test mods aren't installed again 2022-12-13 22:51:09 +02:00
CMakeLists.txt use cxx_std_XX instead of CXX_STANDARD 2022-12-13 08:36:50 +03:00
old_cmake.txt whole of geode except without history 2022-07-30 19:24:03 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build