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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
119 lines
3.6 KiB
Objective-C
119 lines
3.6 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __EAGLVIEW_MAC_H__
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#define __EAGLVIEW_MAC_H__
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#import <Cocoa/Cocoa.h>
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#import "ccConfig.h"
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//PROTOCOLS:
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@protocol MacEventDelegate <NSObject>
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// Mouse
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- (void)mouseDown:(NSEvent *)theEvent;
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- (void)mouseUp:(NSEvent *)theEvent;
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- (void)mouseMoved:(NSEvent *)theEvent;
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- (void)mouseDragged:(NSEvent *)theEvent;
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- (void)rightMouseDown:(NSEvent*)event;
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- (void)rightMouseDragged:(NSEvent*)event;
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- (void)rightMouseUp:(NSEvent*)event;
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- (void)otherMouseDown:(NSEvent*)event;
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- (void)otherMouseDragged:(NSEvent*)event;
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- (void)otherMouseUp:(NSEvent*)event;
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- (void)scrollWheel:(NSEvent *)theEvent;
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- (void)mouseEntered:(NSEvent *)theEvent;
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- (void)mouseExited:(NSEvent *)theEvent;
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// Keyboard
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- (void)keyDown:(NSEvent *)theEvent;
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- (void)keyUp:(NSEvent *)theEvent;
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- (void)flagsChanged:(NSEvent *)theEvent;
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// Touches
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- (void)touchesBeganWithEvent:(NSEvent *)event;
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- (void)touchesMovedWithEvent:(NSEvent *)event;
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- (void)touchesEndedWithEvent:(NSEvent *)event;
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- (void)touchesCancelledWithEvent:(NSEvent *)event;
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#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
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- (void)queueEvent:(NSEvent*)event selector:(SEL)selector;
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#endif
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@end
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/** MacGLView
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Only available for Mac OS X
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*/
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@interface EAGLView : NSOpenGLView {
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id<MacEventDelegate> eventDelegate_;
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BOOL isFullScreen_;
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NSWindow *fullScreenWindow_;
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// cache
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NSWindow *windowGLView_;
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NSView *superViewGLView_;
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NSRect originalWinRect_; // Original size and position
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float frameZoomFactor_;
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}
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@property (nonatomic, readwrite, assign) id<MacEventDelegate> eventDelegate;
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// whether or not the view is in fullscreen mode
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@property (nonatomic, readonly) BOOL isFullScreen;
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@property (nonatomic, readwrite) float frameZoomFactor;
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// initializes the MacGLView with a frame rect and an OpenGL context
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- (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context;
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- (id) initWithFrame:(NSRect)frameRect pixelFormat:(NSOpenGLPixelFormat *)format;
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/** uses and locks the OpenGL context */
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-(void) lockOpenGLContext;
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/** unlocks the openGL context */
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-(void) unlockOpenGLContext;
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/** returns the depth format of the view in BPP */
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- (NSUInteger) depthFormat;
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- (void) setFrameZoomFactor:(float)frameZoomFactor;
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// get the view object
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+(id) sharedEGLView;
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-(int) getWidth;
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-(int) getHeight;
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-(void) swapBuffers;
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-(void) setFullScreen:(BOOL)fullscreen;
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@end
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#endif // __EAGLVIEW_MAC_H__
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