mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-14 19:15:05 -05:00
141 lines
4.8 KiB
CMake
141 lines
4.8 KiB
CMake
cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build libraries static" FORCE)
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# Read version
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file(READ VERSION GEODE_VERSION)
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string(STRIP "${GEODE_VERSION}" GEODE_VERSION)
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# Check if version has a tag like v1.0.0-alpha
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string(FIND ${GEODE_VERSION} "-" GEODE_VERSION_HAS_TAG)
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if (GEODE_VERSION_HAS_TAG)
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string(REGEX MATCH "[a-z]+[0-9]?$" GEODE_VERSION_TAG ${GEODE_VERSION})
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string(SUBSTRING "${GEODE_VERSION}" 0 ${GEODE_VERSION_HAS_TAG} GEODE_VERSION)
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else()
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set(GEODE_VERSION_TAG "")
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endif()
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message(STATUS "Version: ${GEODE_VERSION}, tag: ${GEODE_VERSION_TAG}")
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project(geode-sdk VERSION ${GEODE_VERSION} LANGUAGES CXX C)
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add_library(${PROJECT_NAME} INTERFACE)
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if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
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set(GEODE_ALWAYS_BUILD_CODEGEN ON)
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endif()
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if (NOT DEFINED GEODE_DEBUG AND (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo))
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set(GEODE_DEBUG ON)
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endif()
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# define it in command line or your project system
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if (GEODE_DEBUG)
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target_compile_definitions(${PROJECT_NAME} INTERFACE -DGEODE_DEBUG)
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endif()
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# Rerun CMake on VERSION file change
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set_target_properties(${PROJECT_NAME} PROPERTIES CMAKE_CONFIGURE_DEPENDS VERSION)
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target_compile_definitions(${PROJECT_NAME} INTERFACE -DPROJECT_NAME=${CMAKE_PROJECT_NAME})
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set(GEODE_CODEGEN_PATH ${CMAKE_CURRENT_BINARY_DIR}/codegenned)
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set(GEODE_BIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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set(GEODE_LOADER_PATH ${CMAKE_CURRENT_SOURCE_DIR}/loader)
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include(cmake/GeodeFile.cmake)
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include(cmake/Platform.cmake)
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include(cmake/CPM.cmake)
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target_sources(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/entry.cpp)
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include(ExternalProject)
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set(GEODE_CODEGEN_BINARY_OUT ${CMAKE_CURRENT_BINARY_DIR}/codegen)
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ExternalProject_Add(CodegenProject
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SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/codegen
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CMAKE_CACHE_ARGS "-DCMAKE_INSTALL_PREFIX:STRING=${GEODE_CODEGEN_BINARY_OUT}"
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BUILD_ALWAYS ${GEODE_ALWAYS_BUILD_CODEGEN}
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)
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add_custom_command(
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/bindings/GeometryDash.bro
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${CMAKE_CURRENT_SOURCE_DIR}/bindings/Cocos2d.bro
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${CMAKE_CURRENT_SOURCE_DIR}/bindings/Entry.bro
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DEPENDS CodegenProject
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COMMAND ${GEODE_CODEGEN_BINARY_OUT}/Codegen ${GEODE_TARGET_PLATFORM} bindings ${GEODE_CODEGEN_PATH}
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COMMAND echo codegen > ${GEODE_CODEGEN_PATH}/.stamp
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Run Codegen"
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OUTPUT ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp ${GEODE_CODEGEN_PATH}/.stamp
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)
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add_custom_target(CodegenRun
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DEPENDS ${GEODE_CODEGEN_PATH}/.stamp
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)
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add_dependencies(${PROJECT_NAME} CodegenRun)
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# Hacky way to supress the not generated error
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if (NOT EXISTS ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
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make_directory(${GEODE_CODEGEN_PATH})
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make_directory(${GEODE_CODEGEN_PATH}/Geode)
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file(TOUCH ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
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endif()
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target_sources(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
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target_include_directories(${PROJECT_NAME} INTERFACE
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${GEODE_CODEGEN_PATH}
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${GEODE_LOADER_PATH}/include
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${GEODE_LOADER_PATH}/include/Geode/cocos/include
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${GEODE_LOADER_PATH}/include/Geode/cocos/extensions
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${GEODE_LOADER_PATH}/include/Geode/fmod
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)
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target_link_directories(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/loader/include/link)
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add_definitions(-DFMT_CONSTEVAL=)
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CPMAddPackage("gh:fmtlib/fmt#9.1.0")
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CPMAddPackage("gh:gulrak/filesystem#3e5b930")
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target_link_libraries(${PROJECT_NAME} INTERFACE ghc_filesystem fmt)
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if (NOT EXISTS ${GEODE_BIN_PATH})
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make_directory(${GEODE_BIN_PATH})
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endif()
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if (NOT EXISTS ${GEODE_BIN_PATH}/${PROJECT_VERSION} AND EXISTS ${GEODE_BIN_PATH}/nightly/)
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set(GEODE_LINK_NIGHTLY 1)
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endif()
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if (${GEODE_LINK_NIGHTLY})
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set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/nightly/${GEODE_PLATFORM_BINARY})
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else()
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set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/${PROJECT_VERSION}/${GEODE_PLATFORM_BINARY})
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endif()
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if (PROJECT_IS_TOP_LEVEL)
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add_subdirectory(loader)
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target_link_libraries(${PROJECT_NAME} INTERFACE geode-loader)
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elseif(EXISTS ${GEODE_PLATFORM_BIN_PATH})
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target_link_libraries(${PROJECT_NAME} INTERFACE "${GEODE_PLATFORM_BIN_PATH}")
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target_precompile_headers(${PROJECT_NAME} INTERFACE
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"${GEODE_LOADER_PATH}/include/Geode/DefaultInclude.hpp"
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"${GEODE_LOADER_PATH}/include/Geode/Loader.hpp"
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"${GEODE_LOADER_PATH}/include/Geode/Utils.hpp"
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# please stop adding modify here its not here because it makes windows compilation take longer than geode 1.0 release date
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"${GEODE_LOADER_PATH}/include/Geode/UI.hpp"
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"${GEODE_LOADER_PATH}/include/Geode/cocos/include/cocos2d.h"
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"${GEODE_LOADER_PATH}/include/Geode/cocos/extensions/cocos-ext.h"
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)
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else()
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message(FATAL_ERROR
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"No valid loader binary to link to! Install prebuilts with `geode sdk install-prebuilts`, "
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"or build Geode from source and add `set(GEODE_LINK_NIGHTLY On)` to your CMakeLists.txt "
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"in the line before calling add_subdirectory for Geode."
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)
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endif()
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