mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 16:07:52 -05:00
98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010-2013 cocos2d-x.org
|
|
Copyright (c) Microsoft Open Technologies, Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CC_PRECOMPILED_SHADERS_H__
|
|
#define __CC_PRECOMPILED_SHADERS_H__
|
|
|
|
#include "platform/CCCommon.h"
|
|
#include "CCGL.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <map>
|
|
|
|
NS_CC_BEGIN
|
|
|
|
typedef struct _PrecompiledProgram
|
|
{
|
|
const char* key;
|
|
const unsigned char* program;
|
|
int length;
|
|
} PrecompiledProgram;
|
|
|
|
typedef struct _CompiledProgram
|
|
{
|
|
gd::string key;
|
|
gd::vector<unsigned char> program;
|
|
int length;
|
|
} CompiledProgram;
|
|
|
|
#if 0
|
|
|
|
const unsigned char gKey[] = "hello";
|
|
const unsigned char gProgram[] = "world";
|
|
PrecompiledShader gFoo = {gKey, gProgram, 100};
|
|
|
|
PrecompiledShader shaders[] = {gFoo, gFoo};
|
|
#endif
|
|
|
|
class CC_DLL CCPrecompiledShaders
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
public:
|
|
CCPrecompiledShaders();
|
|
virtual ~CCPrecompiledShaders();
|
|
|
|
|
|
/**
|
|
@brief Get current precompiled shaders instance.
|
|
@return Current precompiled shaders instance pointer.
|
|
*/
|
|
static CCPrecompiledShaders* sharedPrecompiledShaders();
|
|
|
|
gd::string addShaders(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray);
|
|
bool addProgram(GLuint program, const gd::string& id);
|
|
|
|
bool loadProgram(GLuint program, const GLchar* vShaderByteArray, const GLchar* fShaderByteArray);
|
|
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
|
void savePrecompiledShaders();
|
|
#endif
|
|
|
|
protected:
|
|
void savePrecompiledPrograms(Windows::Storage::StorageFolder^ folder);
|
|
void loadPrecompiledPrograms();
|
|
|
|
void Init();
|
|
|
|
gd::map<gd::string, CompiledProgram*> m_programs;
|
|
gd::map<gd::string, PrecompiledProgram*> m_precompiledPrograms;
|
|
|
|
bool m_isDirty;
|
|
};
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CC_PRECOMPILED_SHADERS_H__
|