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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
80 lines
2.5 KiB
Objective-C
Vendored
80 lines
2.5 KiB
Objective-C
Vendored
/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2010 Ricardo Quesada
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* Copyright (c) 2011 Zynga Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* File autogenerated with Xcode. Adapted for cocos2d needs.
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*/
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// Only compile this code on iOS. These files should NOT be included on your Mac project.
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// But in case they are included, it won't be compiled.
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#import "CCPlatformMacros.h"
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#import "CCESRenderer.h"
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES2/glext.h>
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@interface CCES2Renderer : NSObject <CCESRenderer>
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{
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// The pixel dimensions of the CAEAGLLayer
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GLint backingWidth_;
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GLint backingHeight_;
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unsigned int samplesToUse_;
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BOOL multiSampling_;
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unsigned int depthFormat_;
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unsigned int pixelFormat_;
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// The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
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GLuint defaultFramebuffer_;
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GLuint colorRenderbuffer_;
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GLuint depthBuffer_;
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//buffers for MSAA
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GLuint msaaFramebuffer_;
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GLuint msaaColorbuffer_;
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EAGLContext *context_;
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}
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/** Color Renderbuffer */
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@property (nonatomic,readonly) GLuint colorRenderbuffer;
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/** Default Renderbuffer */
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@property (nonatomic,readonly) GLuint defaultFramebuffer;
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/** MSAA Framebuffer */
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@property (nonatomic,readonly) GLuint msaaFramebuffer;
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/** MSAA Color Buffer */
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@property (nonatomic,readonly) GLuint msaaColorbuffer;
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/** EAGLContext */
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@property (nonatomic,readonly) EAGLContext* context;
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- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
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@end
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