geode/loader
HJfod 189040ac78 thingies
- rename LayerBG.hpp to General.cpp
 - add addListBorders UI function for adding comment borders to a list
 - change VersionInfo parsing to use streams
 - remove VersionInfo::validate and instead just have VersionInfo::parse
 - remove scnlib
2022-12-12 18:44:17 +02:00
..
dobby whole of geode except without history 2022-07-30 19:24:03 +03:00
hash neater 2022-10-14 19:09:33 -03:00
include thingies 2022-12-12 18:44:17 +02:00
launcher fix launcher on mac 2022-11-28 20:30:41 +02:00
lilac automatic resource repair 2022-10-14 16:26:16 -03:00
md4c@e9ff661ff8 add all UI-related stuff from API, including index, nodes, actual ui, 2022-08-01 18:18:03 +03:00
minhook@4a455528f6 now uses MinHook on Windows (😨) 2022-09-01 11:02:14 +03:00
resources add suffixes to versions 2022-12-12 15:45:27 +02:00
src thingies 2022-12-12 18:44:17 +02:00
test GGCP 2022-11-28 20:17:58 +02:00
CMakeLists.txt thingies 2022-12-12 18:44:17 +02:00
old_cmake.txt whole of geode except without history 2022-07-30 19:24:03 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build