geode/entry.cpp
HJfod f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00

9 lines
306 B
C++

// included by default in every geode project
#include <Geode/loader/Loader.hpp>
#include <Geode/loader/Mod.hpp>
GEODE_API void GEODE_CALL geode_implicit_load(geode::Mod* m) {
geode::Mod::setSharedMod(m);
geode::log::releaseSchedules(m);
geode::Loader::get()->dispatchScheduledFunctions(m);
}