geode/loader/src/hooks/CCTextInputNodeFix.cpp
2023-10-31 14:57:04 -03:00

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1 KiB
C++

// FIXME: This fix ends up breaking some of the vanilla text inputs.
#if 0
#include <Geode/modify/CCTextInputNode.hpp>
using namespace geode::prelude;
// rob only uses `CCTextInputNode`s in mostly-flat hierarchies, which still
// happen to work with the weird vanilla code. this fix makes it work even in
// deep hierarchies, because the vanilla code uses `getParent` and manually
// calculates the child location in the world space based on that rather than
// using `convertToNodeSpace`.
struct CCTextInputNodeFix : Modify<CCTextInputNodeFix, CCTextInputNode> {
bool ccTouchBegan(CCTouch* touch, CCEvent* event) {
auto const touchPos = touch->getLocation();
auto const size = this->getContentSize();
auto const pos = this->convertToNodeSpace(touchPos) + m_textField->getAnchorPoint() * size;
if (pos.x < 0 || pos.x > size.width || pos.y < 0 || pos.y > size.height)
return false;
if (m_delegate && !m_delegate->allowTextInput(this))
return false;
this->onClickTrackNode(true);
return true;
}
};
#endif