geode/loader
2023-05-01 16:06:06 +03:00
..
hash fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
include remove file::current_path, add less and more version compares 2023-05-01 16:06:06 +03:00
launcher don't rely on filesystem current_path 2023-05-01 14:47:25 +03:00
resources add markdowns and mod.json as resources 2023-05-01 11:36:11 +03:00
src remove file::current_path, add less and more version compares 2023-05-01 16:06:06 +03:00
test fix setuppulsepopup and colorselectpopup 2023-04-27 10:33:07 +03:00
CMakeLists.txt revert mod.json resource and move markdowns 2023-05-01 13:06:46 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build