geode/loader
SMJS 0e8865546c
Fixed alignment issues caused by unallocated memory and bad anchor points
Simply put, alignment had no default assignment, causing undefined behavior, this also revealed some bad anchor points which could be optimized
2023-10-03 22:28:15 +02:00
..
hash fix sha3 library on mac 2023-08-03 17:34:56 -03:00
include Added a simple text area UI node (#277) 2023-10-01 18:59:44 -03:00
launcher add utils::game::restart, reset => forceReset 2023-08-10 23:49:29 +03:00
resources Trying to fix hashes by enforcing LF 2023-09-16 11:38:11 +03:00
src Fixed alignment issues caused by unallocated memory and bad anchor points 2023-10-03 22:28:15 +02:00
test Revert "Fix some stuff related to menuitemspriteextra but gonna revert" 2023-09-20 17:37:30 +03:00
CMakeLists.txt Trying to fix hashes by enforcing LF 2023-09-16 11:38:11 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build