mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-29 19:05:44 -05:00
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include <cstring>
|
|
#include <mach-o/dyld.h>
|
|
#include <type_traits>
|
|
#include <typeinfo>
|
|
#include "ItaniumCast.hpp"
|
|
|
|
namespace geode {
|
|
using dylib_t = void*;
|
|
|
|
struct PlatformInfo {
|
|
dylib_t m_dylib;
|
|
};
|
|
}
|
|
|
|
namespace geode::base {
|
|
GEODE_NOINLINE inline uintptr_t get() {
|
|
// on arm macos, launching through steam seems to set image 0 to some steam helper library
|
|
// i don't know why... :(
|
|
|
|
static uintptr_t base = []() {
|
|
// dyld man page says this is unsafe but idc
|
|
auto image_count = _dyld_image_count();
|
|
|
|
for (auto i = 0u; i < image_count; i++) {
|
|
std::string_view image_name = _dyld_get_image_name(i);
|
|
if (!image_name.ends_with(".dylib")) {
|
|
return _dyld_get_image_vmaddr_slide(i) + 0x100000000;
|
|
}
|
|
}
|
|
|
|
// we couldn't find the base, so just assume it's 0
|
|
// should probably have an error for this, but geode::log isn't available yet
|
|
return _dyld_get_image_vmaddr_slide(0) + 0x100000000;
|
|
}();
|
|
return base;
|
|
}
|
|
}
|