mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-22 07:27:59 -05:00
193 lines
5.6 KiB
CMake
193 lines
5.6 KiB
CMake
cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
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project(geode-loader VERSION ${GEODE_VERSION} LANGUAGES C CXX)
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set(PROJECT_VERSION_TYPE geode::VersionTag::Alpha)
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set(PROJECT_VERSION_SUFFIX -alpha)
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# Package info file for internal representation
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configure_file(resources/mod.json.in ${CMAKE_CURRENT_SOURCE_DIR}/resources/mod.json)
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file(READ resources/mod.json LOADER_MOD_JSON)
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file(READ resources/about.md LOADER_ABOUT_MD)
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configure_file(src/internal/about.hpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.hpp)
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# Source files
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file(GLOB SOURCES CONFIGURE_DEPENDS
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src/cocos2d-ext/*.cpp
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src/cocos2d-ext/zip/*.cpp
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src/core/*.cpp
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src/hooks/*.cpp
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src/ids/*.cpp
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src/internal/*.cpp
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src/platform/mac/*.cpp
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src/platform/ios/*.cpp
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src/loader/*.cpp
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src/main.cpp
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src/utils/*.cpp
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src/ui/nodes/*.cpp
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src/ui/internal/*.cpp
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src/ui/internal/credits/*.cpp
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src/ui/internal/dev/*.cpp
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src/ui/internal/info/*.cpp
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src/ui/internal/list/*.cpp
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src/ui/internal/settings/*.cpp
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)
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# Obj-c sources
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file(GLOB OBJC_SOURCES
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src/platform/ios/*.mm
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src/platform/mac/*.mm
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)
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set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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# Add platform sources
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if (WIN32)
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file(GLOB WIN_SOURCES CONFIGURE_DEPENDS
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src/platform/windows/*.cpp
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)
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list(APPEND SOURCES ${WIN_SOURCES})
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elseif(IOS)
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file(GLOB IOS_SOURCES CONFIGURE_DEPENDS
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src/platform/ios/*.cpp
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)
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list(APPEND SOURCES ${IOS_SOURCES})
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list(APPEND SOURCES ${OBJC_SOURCES})
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elseif(APPLE)
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file(GLOB MAC_SOURCES CONFIGURE_DEPENDS
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src/platform/mac/*.cpp
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)
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list(APPEND SOURCES ${MAC_SOURCES})
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list(APPEND SOURCES ${OBJC_SOURCES})
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endif()
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# Embed version info in binary
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if (WIN32)
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configure_file(src/platform/windows/info.rc.in info.rc)
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set(SOURCES ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
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endif()
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add_library(${PROJECT_NAME} SHARED ${SOURCES})
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target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
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make_directory("${GEODE_BIN_PATH}/nightly")
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# Prevent SDK from activating a loader build
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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OUTPUT_NAME "Geode"
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# i'm going to say a slur that not a single soul has uttered in the last 200 years
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LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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)
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if (GEODE_NO_UNDEFINED_VIRTUALS)
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_NO_UNDEFINED_VIRTUALS)
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endif()
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# Package resources for UI
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package_geode_resources_now(
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${PROJECT_NAME}
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${CMAKE_CURRENT_SOURCE_DIR}/resources
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${GEODE_BIN_PATH}/nightly/resources
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${CMAKE_CURRENT_SOURCE_DIR}/src/internal/resources.hpp
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)
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target_include_directories(${PROJECT_NAME} PRIVATE
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src/
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src/loader/
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src/internal/
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src/platform/
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src/gui/
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hash/
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./ # lilac
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)
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if (APPLE)
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# For profiling
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target_compile_options(${PROJECT_NAME} PUBLIC "-ftime-trace")
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#set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time")
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endif()
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING)
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# Markdown support
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CPMAddPackage("gh:mity/md4c#e9ff661")
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# Regex support
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CPMAddPackage("gh:google/re2#954656f")
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target_include_directories(${PROJECT_NAME} PRIVATE ${md4c_SOURCE_DIR}/src)
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# Lilac (hooking)
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add_subdirectory(lilac)
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target_link_libraries(${PROJECT_NAME} md4c z lilac_hook geode-sdk re2)
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# Use precompiled headers for faster builds
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if (NOT GEODE_DISABLE_PRECOMPILED_HEADERS)
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/DefaultInclude.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Utils.hpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Loader.hpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/UI.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Bindings.hpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Modify.hpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/include/cocos2d.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/extensions/cocos-ext.h"
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)
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endif()
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# Create launcher
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if (APPLE)
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add_subdirectory(launcher/mac)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
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add_custom_command(TARGET geode-loader
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POST_BUILD COMMAND
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${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
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$<TARGET_FILE:geode-loader>)
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endif()
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elseif (WIN32)
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add_subdirectory(launcher/windows)
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CPMAddPackage("gh:TsudaKageyu/minhook#49d03ad")
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target_link_libraries(${PROJECT_NAME} minhook)
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# target_include_directories(${PROJECT_NAME} PRIVATE dobby/include)
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# target_link_directories(${PROJECT_NAME} PRIVATE dobby)
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# target_link_libraries(${PROJECT_NAME} dobby)
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# set(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
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# # set(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
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# add_subdirectory(dobby)
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target_link_libraries(${PROJECT_NAME} dbghelp)
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# disable warnings about CCNode::setID
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if (MSVC)
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target_link_options(${PROJECT_NAME} PUBLIC /ignore:4217)
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endif()
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endif()
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# Build test mods if needed
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if(NOT GEODE_DONT_BUILD_TEST_MODS)
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add_subdirectory(test)
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endif()
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# Build index hashing algorithm test program
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add_subdirectory(hash)
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