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https://github.com/geode-sdk/geode.git
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60 lines
1.8 KiB
CMake
60 lines
1.8 KiB
CMake
if (NOT DEFINED GEODE_TARGET_PLATFORM)
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if(APPLE)
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if(IOS)
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set(GEODE_TARGET_PLATFORM "iOS")
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else()
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set(GEODE_TARGET_PLATFORM "MacOS")
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endif()
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elseif(WIN32)
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set(GEODE_TARGET_PLATFORM "Win32")
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else()
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message(FATAL_ERROR "Unable to detect platform, please set GEODE_TARGET_PLATFORM in the root CMake file.")
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endif()
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endif()
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if (NOT ${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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set(GEODE_TARGET_PLATFORM GEODE_TARGET_PLATFORM PARENT_SCOPE)
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endif()
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if (GEODE_TARGET_PLATFORM STREQUAL "iOS")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME iOS
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OSX_SYSROOT ${GEODE_IOS_SDK}
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OSX_ARCHITECTURES arm64
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)
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set(GEODE_PLATFORM_BINARY "GeodeIOS.dylib")
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elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME MacOS
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OSX_DEPLOYMENT_TARGET 10.9
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APPLE_SILICON_PROCESSOR x86_64
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)
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target_link_libraries(${PROJECT_NAME} INTERFACE curl "-framework Cocoa")
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target_compile_options(${PROJECT_NAME} INTERFACE -fms-extensions -Wno-deprecated -Wno-ignored-attributes -Os #[[-flto]] -fvisibility=internal)
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set(GEODE_PLATFORM_BINARY "Geode.dylib")
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME Win32
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GENERATOR_PLATFORM x86
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)
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target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
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target_link_libraries(${PROJECT_NAME} INTERFACE
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${GEODE_LOADER_PATH}/include/link/libcocos2d.lib
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${GEODE_LOADER_PATH}/include/link/libExtensions.lib
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${GEODE_LOADER_PATH}/include/link/libcurl.lib
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${GEODE_LOADER_PATH}/include/link/gdstring.lib
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${GEODE_LOADER_PATH}/include/link/glew32.lib
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${GEODE_LOADER_PATH}/include/link/fmod.lib
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)
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# Windows links against .lib and not .dll
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set(GEODE_PLATFORM_BINARY "Geode.lib")
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Android")
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message(FATAL_ERROR "IDK figure it out")
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endif()
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