mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 17:36:05 -05:00
0ab32b3e25
work with + preliminary settings & UI work + various other fixes and changes
158 lines
4.3 KiB
CMake
158 lines
4.3 KiB
CMake
cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
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project(geode-loader VERSION 0.2.0 LANGUAGES C CXX)
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set(PROJECT_VERSION_TYPE Alpha)
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# Package info file for internal representation
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file(READ resources/about.md LOADER_ABOUT_MD)
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configure_file(src/internal/about.hpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.hpp)
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# Source files
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file(GLOB CORE_SOURCES
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src/cocos2d-ext/*.cpp
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src/core/*.cpp
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src/hooks/*.cpp
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src/internal/*.cpp
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src/internal/windows/*.cpp
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src/internal/mac/*.cpp
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src/internal/ios/*.cpp
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src/load/*.cpp
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src/load/windows/*.cpp
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src/load/mac/*.cpp
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src/mac/*.cpp
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src/main.cpp
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src/utils/*.cpp
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src/utils/windows/*.cpp
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src/utils/zip/*.cpp
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src/index/*.cpp
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src/ui/nodes/*.cpp
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src/ui/internal/credits/*.cpp
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src/ui/internal/dev/*.cpp
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src/ui/internal/info/*.cpp
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src/ui/internal/list/*.cpp
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src/ui/internal/settings/*.cpp
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)
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file(GLOB OBJC_SOURCES
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src/internal/ios/*.mm
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src/internal/mac/*.mm
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src/load/ios/*.mm
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src/load/mac/*.mm
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src/utils/ios/*.mm
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src/utils/mac/*.mm
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)
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# Embed version info in binary
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if (WIN32)
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configure_file(src/internal/windows/info.rc.in info.rc)
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set(CORE_SOURCES ${CORE_SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
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endif()
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add_library(${PROJECT_NAME} SHARED
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${CORE_SOURCES}
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${OBJC_SOURCES}
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)
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make_directory("${GEODE_BIN_PATH}/nightly")
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# Prevent SDK from activating a loader build
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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OUTPUT_NAME "Geode"
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LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}"
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RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}"
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ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}"
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)
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# Move compiled binary into `bin/nightly` directory
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if (APPLE)
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add_custom_command(
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COMMAND
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${CMAKE_COMMAND} -E rename "$<TARGET_FILE:${PROJECT_NAME}>" "${GEODE_BIN_PATH}/nightly/$<TARGET_FILE_NAME:${PROJECT_NAME}>"
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DEPENDS $<TARGET_FILE:${PROJECT_NAME}>
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VERBATIM
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TARGET ${PROJECT_NAME}
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)
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elseif(WIN32)
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add_custom_command(
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COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${PROJECT_NAME}>" "${GEODE_BIN_PATH}/nightly/$<TARGET_FILE_NAME:${PROJECT_NAME}>"
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COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_LINKER_FILE:${PROJECT_NAME}>" "${GEODE_BIN_PATH}/nightly/$<TARGET_LINKER_FILE_NAME:${PROJECT_NAME}>"
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DEPENDS $<TARGET_FILE:${PROJECT_NAME}>
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VERBATIM
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TARGET ${PROJECT_NAME}
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)
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endif()
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if (NOT GEODE_DONT_PACKAGE_RESOURCES)
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# Package resources for UI
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package_geode_resources(
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${PROJECT_NAME}
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${CMAKE_CURRENT_SOURCE_DIR}/resources
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${GEODE_BIN_PATH}/nightly/resources
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"geode.loader"
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)
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endif()
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target_include_directories(${PROJECT_NAME} PRIVATE
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src/internal/
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src/platform/
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src/gui/
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src/index/
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md4c/src/
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hash/
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./ # lilac
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)
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# For profiling
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set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time")
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING GEODE_PLATFORM_CONSOLE)
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# Markdown support
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add_subdirectory(md4c)
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target_link_libraries(${PROJECT_NAME} md4c)
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# Lilac (hooking)
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add_subdirectory(lilac)
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target_link_libraries(${PROJECT_NAME} z lilac_hook geode-sdk)
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# Use precompiled headers for faster builds
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set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/DefaultInclude.hpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Modify.hpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/cocos2dx/include/cocos2d.h"
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)
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# Create launcher
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if (APPLE)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
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add_custom_command(TARGET geode-loader
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POST_BUILD COMMAND
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${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
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$<TARGET_FILE:geode-loader>)
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endif()
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elseif (WIN32)
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add_subdirectory(launcher/windows)
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add_subdirectory(minhook)
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target_link_libraries(${PROJECT_NAME} minhook)
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# target_include_directories(${PROJECT_NAME} PRIVATE dobby/include)
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# target_link_directories(${PROJECT_NAME} PRIVATE dobby)
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# target_link_libraries(${PROJECT_NAME} dobby)
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# set(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
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# # set(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
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# add_subdirectory(dobby)
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target_link_libraries(${PROJECT_NAME} dbghelp)
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endif()
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# Build test mods if needed
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if(NOT GEODE_DONT_BUILD_TEST_MODS)
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add_subdirectory(test)
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endif()
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# Build index hashing algorithm test program
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add_subdirectory(hash)
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