mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 16:07:52 -05:00
253 lines
9.2 KiB
C++
Vendored
253 lines
9.2 KiB
C++
Vendored
/*
|
|
* Copyright (c) 2012 cocos2d-x.org
|
|
* http://www.cocos2d-x.org
|
|
*
|
|
* Copyright 2011 Yannick Loriot. All rights reserved.
|
|
* http://yannickloriot.com
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*
|
|
* Converted to c++ / cocos2d-x by Angus C
|
|
*/
|
|
|
|
|
|
#ifndef __CCCONTROL_BUTTON_H__
|
|
#define __CCCONTROL_BUTTON_H__
|
|
|
|
#include "CCControl.h"
|
|
#include "CCInvocation.h"
|
|
#include "CCScale9Sprite.h"
|
|
|
|
NS_CC_EXT_BEGIN
|
|
|
|
/* Define the button margin for Left/Right edge */
|
|
#define CCControlButtonMarginLR 8 // px
|
|
/* Define the button margin for Top/Bottom edge */
|
|
#define CCControlButtonMarginTB 2 // px
|
|
|
|
|
|
/**
|
|
* @addtogroup GUI
|
|
* @{
|
|
* @addtogroup control_extension
|
|
* @{
|
|
*/
|
|
|
|
/** @class CCControlButton Button control for Cocos2D. */
|
|
class CC_DLL CCControlButton : public CCControl
|
|
{
|
|
public:
|
|
CCControlButton();
|
|
virtual ~CCControlButton();
|
|
virtual void needsLayout(void);
|
|
|
|
virtual void setEnabled(bool enabled);
|
|
virtual void setSelected(bool enabled);
|
|
virtual void setHighlighted(bool enabled);
|
|
protected:
|
|
// CCRGBAProtocol
|
|
//bool m_bIsOpacityModifyRGB;
|
|
|
|
/** The current title that is displayed on the button. */
|
|
CC_SYNTHESIZE_READONLY(CCString*, m_currentTitle, CurrentTitle);
|
|
|
|
/** The current color used to display the title. */
|
|
CC_SYNTHESIZE_READONLY_PASS_BY_REF(ccColor3B, m_currentTitleColor, CurrentTitleColor);
|
|
|
|
/** Adjust the background image. YES by default. If the property is set to NO, the
|
|
background will use the prefered size of the background image. */
|
|
bool doesAdjustBackgroundImage();
|
|
void setAdjustBackgroundImage(bool adjustBackgroundImage);
|
|
bool m_doesAdjustBackgroundImage;
|
|
|
|
/** The current title label. */
|
|
CC_SYNTHESIZE_RETAIN(CCNode*, m_titleLabel, TitleLabel);
|
|
|
|
/** The current background sprite. */
|
|
CC_SYNTHESIZE_RETAIN(CCScale9Sprite*, m_backgroundSprite, BackgroundSprite);
|
|
|
|
/** The prefered size of the button, if label is larger it will be expanded. */
|
|
CC_PROPERTY(CCSize, m_preferredSize, PreferredSize);
|
|
|
|
/** Adjust the button zooming on touchdown. Default value is YES. */
|
|
CC_PROPERTY(bool, m_zoomOnTouchDown, ZoomOnTouchDown);
|
|
|
|
CC_PROPERTY(CCPoint, m_labelAnchorPoint, LabelAnchorPoint);
|
|
|
|
/* Override setter to affect a background sprite too */
|
|
virtual GLubyte getOpacity(void);
|
|
virtual void setOpacity(GLubyte var);
|
|
virtual const ccColor3B& getColor(void);
|
|
virtual void setColor(const ccColor3B&);
|
|
|
|
/** Flag to know if the button is currently pushed. */
|
|
protected:
|
|
bool m_isPushed;
|
|
bool m_bParentInited;
|
|
public:
|
|
bool isPushed() { return m_isPushed; }
|
|
|
|
// <CCControlState, CCString*>
|
|
CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleDispatchTable, TitleDispatchTable);
|
|
// <CCControlState, CCColor3bObject*>
|
|
CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleColorDispatchTable, TitleColorDispatchTable);
|
|
// <CCControlState, CCNode*>
|
|
CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleLabelDispatchTable, TitleLabelDispatchTable);
|
|
// <CCControlState, CCScale9Sprite*>
|
|
CC_SYNTHESIZE_RETAIN(CCDictionary*, m_backgroundSpriteDispatchTable, BackgroundSpriteDispatchTable);
|
|
|
|
/* Define the button margin for Top/Bottom edge */
|
|
CC_SYNTHESIZE_READONLY(int, m_marginV, VerticalMargin);
|
|
/* Define the button margin for Left/Right edge */
|
|
CC_SYNTHESIZE_READONLY(int, m_marginH, HorizontalOrigin);
|
|
//set the margins at once (so we only have to do one call of needsLayout)
|
|
virtual void setMargins(int marginH, int marginV);
|
|
|
|
|
|
public:
|
|
virtual bool init();
|
|
virtual bool initWithLabelAndBackgroundSprite(CCNode* label, CCScale9Sprite* backgroundSprite);
|
|
|
|
static CCControlButton* create(CCNode* label, CCScale9Sprite* backgroundSprite);
|
|
|
|
virtual bool initWithTitleAndFontNameAndFontSize(gd::string title, const char * fontName, float fontSize);
|
|
|
|
static CCControlButton* create(gd::string title, const char * fontName, float fontSize);
|
|
|
|
virtual bool initWithBackgroundSprite(CCScale9Sprite* sprite);
|
|
|
|
static CCControlButton* create(CCScale9Sprite* sprite);
|
|
|
|
//events
|
|
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
|
|
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
|
|
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
|
|
|
|
/**
|
|
* Returns the title used for a state.
|
|
*
|
|
* @param state The state that uses the title. Possible values are described in
|
|
* "CCControlState".
|
|
*
|
|
* @return The title for the specified state.
|
|
*/
|
|
virtual CCString* getTitleForState(CCControlState state);
|
|
|
|
/**
|
|
* Sets the title string to use for the specified state.
|
|
* If a property is not specified for a state, the default is to use
|
|
* the CCButtonStateNormal value.
|
|
*
|
|
* @param title The title string to use for the specified state.
|
|
* @param state The state that uses the specified title. The values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual void setTitleForState(CCString* title, CCControlState state);
|
|
|
|
/**
|
|
* Returns the title color used for a state.
|
|
*
|
|
* @param state The state that uses the specified color. The values are described
|
|
* in "CCControlState".
|
|
*
|
|
* @return The color of the title for the specified state.
|
|
*/
|
|
|
|
virtual const ccColor3B getTitleColorForState(CCControlState state);
|
|
|
|
/**
|
|
* Sets the color of the title to use for the specified state.
|
|
*
|
|
* @param color The color of the title to use for the specified state.
|
|
* @param state The state that uses the specified color. The values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual void setTitleColorForState(ccColor3B color, CCControlState state);
|
|
|
|
/**
|
|
* Returns the title label used for a state.
|
|
*
|
|
* @param state The state that uses the title label. Possible values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual CCNode* getTitleLabelForState(CCControlState state);
|
|
|
|
/**
|
|
* Sets the title label to use for the specified state.
|
|
* If a property is not specified for a state, the default is to use
|
|
* the CCButtonStateNormal value.
|
|
*
|
|
* @param title The title label to use for the specified state.
|
|
* @param state The state that uses the specified title. The values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual void setTitleLabelForState(CCNode* label, CCControlState state);
|
|
|
|
virtual void setTitleTTFForState(const char * fntFile, CCControlState state);
|
|
virtual const char * getTitleTTFForState(CCControlState state);
|
|
|
|
virtual void setTitleTTFSizeForState(float size, CCControlState state);
|
|
virtual float getTitleTTFSizeForState(CCControlState state);
|
|
|
|
/**
|
|
* Sets the font of the label, changes the label to a CCLabelBMFont if neccessary.
|
|
* @param fntFile The name of the font to change to
|
|
* @param state The state that uses the specified fntFile. The values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual void setTitleBMFontForState(const char * fntFile, CCControlState state);
|
|
virtual const char * getTitleBMFontForState(CCControlState state);
|
|
|
|
/**
|
|
* Returns the background sprite used for a state.
|
|
*
|
|
* @param state The state that uses the background sprite. Possible values are
|
|
* described in "CCControlState".
|
|
*/
|
|
virtual CCScale9Sprite* getBackgroundSpriteForState(CCControlState state);
|
|
|
|
/**
|
|
* Sets the background sprite to use for the specified button state.
|
|
*
|
|
* @param sprite The background sprite to use for the specified state.
|
|
* @param state The state that uses the specified image. The values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual void setBackgroundSpriteForState(CCScale9Sprite* sprite, CCControlState state);
|
|
|
|
/**
|
|
* Sets the background spriteFrame to use for the specified button state.
|
|
*
|
|
* @param spriteFrame The background spriteFrame to use for the specified state.
|
|
* @param state The state that uses the specified image. The values are described
|
|
* in "CCControlState".
|
|
*/
|
|
virtual void setBackgroundSpriteFrameForState(CCSpriteFrame * spriteFrame, CCControlState state);
|
|
|
|
static CCControlButton* create();
|
|
};
|
|
|
|
// end of GUI group
|
|
/// @}
|
|
/// @}
|
|
|
|
NS_CC_EXT_END
|
|
|
|
#endif
|