geode/loader/include/Geode/platform/platform.hpp
2022-10-13 11:31:23 +03:00

150 lines
3.8 KiB
C++

#pragma once
#include <functional>
#include "cplatform.h"
namespace geode {
class PlatformID {
public:
enum {
Unknown = -1,
Windows,
MacOS,
iOS,
Android,
Linux,
};
using Type = decltype(Unknown);
Type m_value;
PlatformID(Type t) { m_value = t; }
PlatformID& operator=(Type t) { m_value = t; return *this; }
bool operator==(int other) const { return m_value == other; }
bool operator==(PlatformID const& other) const { return m_value == other.m_value; }
bool operator<(PlatformID const& other) const { return m_value < other.m_value; }
bool operator>(PlatformID const& other) const { return m_value > other.m_value; }
operator int() const { return m_value; }
template<class T>
static PlatformID from(T t) {
return static_cast<Type>(t);
}
template<class T>
T to() const {
return static_cast<T>(m_value);
}
static constexpr const char* toString(Type lp) {
switch (lp) {
case Unknown: return "Unknown";
case Windows: return "Windows";
case MacOS: return "MacOS";
case iOS: return "iOS";
case Android: return "Android";
case Linux: return "Linux";
default: break;
}
return "Undefined";
}
};
}
namespace std {
template<>
struct hash<geode::PlatformID> {
inline std::size_t operator()(geode::PlatformID const& id) const {
return std::hash<geode::PlatformID::Type>()(id.m_value);
}
};
}
#if !defined(__PRETTY_FUNCTION__) && !defined(__GNUC__)
#define GEODE_PRETTY_FUNCTION std::string(__FUNCSIG__)
#else
#define GEODE_PRETTY_FUNCTION std::string(__PRETTY_FUNCTION__)
#endif
// Windows
#ifdef GEODE_IS_WINDOWS
#define GEODE_PLATFORM_TARGET PlatformID::Windows
#define GEODE_HIDDEN
#define GEODE_INLINE __forceinline
#define GEODE_VIRTUAL_CONSTEXPR
#define GEODE_NOINLINE __declspec(noinline)
#ifdef GEODE_EXPORTING
#define GEODE_DLL __declspec(dllexport)
#else
#define GEODE_DLL __declspec(dllimport)
#endif
#define GEODE_API extern "C" __declspec(dllexport)
#define GEODE_EXPORT __declspec(dllexport)
#include "windows.hpp"
#elif defined(GEODE_IS_MACOS)
#define GEODE_PLATFORM_TARGET PlatformID::MacOS
#define GEODE_HIDDEN __attribute__((visibility("hidden")))
#define GEODE_INLINE __attribute__((always_inline))
#define GEODE_VIRTUAL_CONSTEXPR constexpr
#define GEODE_NOINLINE __attribute__((noinline))
#ifdef GEODE_EXPORTING
#define GEODE_DLL __attribute__((visibility("default")))
#else
#define GEODE_DLL
#endif
#define GEODE_API extern "C" __attribute__((visibility("default")))
#define GEODE_EXPORT __attribute__((visibility("default")))
#include "macos.hpp"
#elif defined(GEODE_IS_IOS)
#define GEODE_PLATFORM_TARGET PlatformID::iOS
#define GEODE_HIDDEN __attribute__((visibility("hidden")))
#define GEODE_INLINE __attribute__((always_inline))
#define GEODE_VIRTUAL_CONSTEXPR constexpr
#define GEODE_NOINLINE __attribute__((noinline))
#ifdef GEODE_EXPORTING
#define GEODE_DLL __attribute__((visibility("default")))
#else
#define GEODE_DLL
#endif
#define GEODE_API extern "C" __attribute__((visibility("default")))
#define GEODE_EXPORT __attribute__((visibility("default")))
#include "ios.hpp"
#elif defined(GEODE_IS_ANDROID)
#define GEODE_PLATFORM_TARGET PlatformID::Android
#define GEODE_HIDDEN __attribute__((visibility("hidden")))
#define GEODE_INLINE __attribute__((always_inline))
#define GEODE_VIRTUAL_CONSTEXPR constexpr
#define GEODE_NOINLINE __attribute__((noinline))
#ifdef GEODE_EXPORTING
#define GEODE_DLL __attribute__((visibility("default")))
#else
#define GEODE_DLL
#endif
#define GEODE_API extern "C" __attribute__((visibility("default")))
#define GEODE_EXPORT __attribute__((visibility("default")))
#include "android.hpp"
#else
#error "Unsupported Platform!"
#endif