mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 16:07:52 -05:00
113 lines
3.6 KiB
C
113 lines
3.6 KiB
C
#pragma once
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#ifdef _MSC_VER
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#pragma warning(disable : 4099) // type first seen as class
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#pragma warning(default : 4067)
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#pragma warning(disable : 4251) // dll-interface
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#pragma warning(disable : 4244) // narrowing conversion
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#endif
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// Set dllexport/dllimport to geode classes & functions
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__) || defined(WIN64) || defined(_WIN64) || defined(__WIN64) && !defined(__CYGWIN__)
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#define GEODE_WINDOWS(...) __VA_ARGS__
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#define GEODE_IS_WINDOWS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "Windows"
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#define GEODE_PLATFORM_EXTENSION ".dll"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "win"
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#define CC_TARGET_OS_WIN32
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#if defined(WIN64) || defined(_WIN64) || defined(__WIN64) && !defined(__CYGWIN__)
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#define GEODE_IS_WINDOWS64
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#define GEODE_WINDOWS64(...) __VA_ARGS__
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#define GEODE_WINDOWS32(...)
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#define GEODE_CALL
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#else
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#define GEODE_IS_WINDOWS32
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#define GEODE_WINDOWS32(...) __VA_ARGS__
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#define GEODE_WINDOWS64(...)
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#define GEODE_CALL __stdcall
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#endif
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#else
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#define GEODE_WINDOWS(...)
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#define GEODE_WINDOWS32(...)
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#define GEODE_WINDOWS64(...)
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#endif
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#define GEODE_MACOS(...)
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#define GEODE_INTEL_MAC(...)
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#define GEODE_ARM_MAC(...)
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#define GEODE_IOS(...) __VA_ARGS__
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#define GEODE_IS_IOS
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "iOS"
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#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "ios"
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#define CC_TARGET_OS_IPHONE
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...) __VA_ARGS__
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#define GEODE_IS_MACOS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "MacOS"
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "mac"
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#define CC_TARGET_OS_MAC
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#if TARGET_CPU_ARM64
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#define GEODE_IS_ARM_MAC
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#define GEODE_ARM_MAC(...) __VA_ARGS__
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#define GEODE_INTEL_MAC(...)
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#else
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#define GEODE_IS_INTEL_MAC
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#define GEODE_ARM_MAC(...)
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#define GEODE_INTEL_MAC(...) __VA_ARGS__
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#endif
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#endif
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#define GEODE_CALL
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#else
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...)
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#define GEODE_INTEL_MAC(...)
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#define GEODE_ARM_MAC(...)
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#endif
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// Android
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#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
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#define GEODE_IS_ANDROID
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#define GEODE_IS_MOBILE
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#define GEODE_CALL
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#define CC_TARGET_OS_ANDROID
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#if defined(__arm__)
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#define GEODE_ANDROID32(...) __VA_ARGS__
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#define GEODE_ANDROID64(...)
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#define GEODE_IS_ANDROID32
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#define GEODE_PLATFORM_NAME "Android32"
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#define GEODE_PLATFORM_EXTENSION ".android32.so"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "android32"
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#elif defined(__aarch64__)
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#define GEODE_ANDROID32(...)
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#define GEODE_ANDROID64(...) __VA_ARGS__
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#define GEODE_IS_ANDROID64
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#define GEODE_PLATFORM_NAME "Android64"
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#define GEODE_PLATFORM_EXTENSION ".android64.so"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "android64"
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#else
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#define GEODE_ANDROID32(...)
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#define GEODE_ANDROID64(...)
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#endif
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#else
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#define GEODE_ANDROID(...)
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#define GEODE_ANDROID32(...)
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#define GEODE_ANDROID64(...)
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#endif
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#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#endif
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