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34 lines
906 B
C++
34 lines
906 B
C++
#include "Common.hpp"
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#ifdef GEODE_IS_WINDOWS
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using namespace cocos2d;
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GEODE_SIZE_CHECK(CCNode, 0x108);
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// GEODE_MEMBER_CHECK(CCNode, m_pUserObject, 0xcc);
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GEODE_SIZE_CHECK(CCSprite, 0x1fc);
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GEODE_SIZE_CHECK(CCLayer, 0x13c);
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GEODE_SIZE_CHECK(CCLayerColor, 0x1b8);
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// GEODE_SIZE_CHECK(CCLabelBMFont, 0x194);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_allowedChars, 0x174);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_maxLabelWidth, 0x18c);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_maxLabelScale, 0x190);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_placeholderScale, 0x194);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_placeholderColor, 0x198);
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GEODE_MEMBER_CHECK(GJListLayer, m_listView, 0x1b8);
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GEODE_MEMBER_CHECK(BoomListView, m_tableView, 0x144);
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GEODE_MEMBER_CHECK(BoomListView, m_entries, 0x148);
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GEODE_MEMBER_CHECK(TableView, m_cellArray, 0x1b0);
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GEODE_MEMBER_CHECK(CCScrollLayerExt, m_cutContent, 0x16c);
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#endif
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