geode/loader
2024-06-21 01:54:51 +03:00
..
hash ghc::filesystem -> std::filesystem 2024-06-02 22:35:51 -03:00
include revert one-of 2024-06-21 01:46:05 +03:00
launcher Use winapi threads 2024-06-11 15:04:15 +02:00
resources fix gd version of the top sprite too 2024-06-20 15:29:34 +03:00
src remove log 2024-06-21 01:54:51 +03:00
test remove all warnings 2024-06-20 14:16:37 +03:00
CMakeLists.txt make _spr compile time 2024-06-13 12:06:26 -03:00
README.md

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build