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10 changed files with 63 additions and 33 deletions
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@ -114,7 +114,6 @@
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namespace geode {
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class PlatformID {
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public:
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// todo in v4: make these flags and add archless Mac and Android as well as Desktop and Mobile and remove Linux
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enum {
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Unknown = 0b000000,
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Windows = 0b000001,
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@ -184,11 +183,11 @@ namespace geode {
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/**
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* Returns the list of platforms covered by this string name. For
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* example, "android" would return both Android32 and Android64
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* todo in v4: deprecate this as the flagged version deals with this
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* todo in v5: deprecate this as the flagged version deals with this
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*/
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static GEODE_DLL std::vector<PlatformID> getCovered(std::string_view str);
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// todo in v4: this does not need to be constexpr in the header. dllexport it
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// todo in v5: this does not need to be constexpr in the header. dllexport it
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static constexpr char const* toString(Type lp) {
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switch (lp) {
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case Unknown: return "Unknown";
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@ -203,7 +202,7 @@ namespace geode {
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return "Undefined";
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}
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// todo in v4: this does not need to be constexpr in the header. dllexport it
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// todo in v5: this does not need to be constexpr in the header. dllexport it
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static constexpr char const* toShortString(Type lp, bool ignoreArch = false) {
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switch (lp) {
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case Unknown: return "unknown";
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@ -13,12 +13,6 @@ namespace geode {
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virtual void updateColor(cocos2d::ccColor4B const& color) {}
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};
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// todo in v4: maybe use events over the delegate?
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// thing with events is that if you just filter via ColorPickPopup* it
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// won't work unless you automatically detach the filter when closing the
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// popup (otherwise opening another popup really quickly will just be
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// allocated into the same memory and now the old filter is catching the
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// new popup too)
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class GEODE_DLL ColorPickPopup :
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public Popup<cocos2d::ccColor4B const&, bool>,
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public cocos2d::extension::ColorPickerDelegate,
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@ -1,5 +1,6 @@
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#include "CopyButtonSetting.hpp"
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#include <Geode/loader/Mod.hpp>
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#include <Geode/ui/Notification.hpp>
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$on_mod(Loaded) {
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(void)Mod::get()->registerCustomSettingType("copy-mods", &CopyButtonSetting::parse);
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@ -172,16 +172,6 @@ ModSettingsManager::ModSettingsManager(ModMetadata const& metadata)
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auto root = checkJson(json, "setting");
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root.needs("type").into(setting.type);
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if (root) {
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if (setting.type == "custom") {
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log::warn(
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"Setting \"{}\" in mod {} has the old \"custom\" type - "
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"this type has been deprecated and will be removed in Geode v4.0.0. "
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"Use the new \"custom:type-name-here\" syntax for defining custom "
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"setting types - see more in "
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"https://docs.geode-sdk.org/mods/settings/#custom-settings",
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key, m_impl->modID
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);
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}
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m_impl->settings.emplace(key, setting);
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}
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else {
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@ -19,8 +19,6 @@
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#include "ui/mods/sources/ModListSource.hpp"
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#include <loader/LoaderImpl.hpp>
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static ModListDisplay MOD_LIST_DISPLAY = ModListDisplay::SmallList;
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bool ModsStatusNode::init() {
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if (!CCNode::init())
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return false;
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@ -354,7 +352,9 @@ bool ModsLayer::init() {
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addSideArt(this);
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}
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}
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m_modListDisplay = Mod::get()->getSavedValue<ModListDisplay>("mod-list-display-type");
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auto backMenu = CCMenu::create();
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backMenu->setID("back-menu");
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backMenu->setContentWidth(100.f);
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@ -651,7 +651,7 @@ void ModsLayer::gotoTab(ModListSource* src) {
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m_currentSource = src;
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// Update the state of the current list
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m_lists.at(m_currentSource)->updateDisplay(MOD_LIST_DISPLAY);
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m_lists.at(m_currentSource)->updateDisplay(m_modListDisplay);
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m_lists.at(m_currentSource)->activateSearch(m_showSearch);
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m_lists.at(m_currentSource)->updateState();
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}
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@ -713,7 +713,7 @@ void ModsLayer::updateState() {
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// Update display button
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for (auto btn : m_displayBtns) {
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static_cast<GeodeSquareSprite*>(btn->getNormalImage())->setState(
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static_cast<ModListDisplay>(btn->getTag()) == MOD_LIST_DISPLAY
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static_cast<ModListDisplay>(btn->getTag()) == m_modListDisplay
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);
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}
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}
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@ -746,10 +746,12 @@ void ModsLayer::onGoToPage(CCObject*) {
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popup->show();
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}
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void ModsLayer::onDisplay(CCObject* sender) {
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MOD_LIST_DISPLAY = static_cast<ModListDisplay>(sender->getTag());
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m_modListDisplay = static_cast<ModListDisplay>(sender->getTag());
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Mod::get()->setSavedValue("mod-list-display-type", m_modListDisplay);
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// Make sure to avoid a crash
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if (m_currentSource) {
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m_lists.at(m_currentSource)->updateDisplay(MOD_LIST_DISPLAY);
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m_lists.at(m_currentSource)->updateDisplay(m_modListDisplay);
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m_lists.at(m_currentSource)->reloadPage();
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}
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this->updateState();
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@ -67,6 +67,7 @@ protected:
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EventListener<UpdateModListStateFilter> m_updateStateListener;
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bool m_showSearch = true;
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std::vector<CCMenuItemSpriteExtra*> m_displayBtns;
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ModListDisplay m_modListDisplay;
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bool init();
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@ -18,6 +18,39 @@ enum class ModListDisplay {
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Grid,
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};
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// i made it this way just in case someone wanted to add to the enum in the future
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// mat is allowed to judge
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template<>
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struct matjson::Serialize<ModListDisplay> {
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static Result<ModListDisplay> fromJson(matjson::Value const& value) {
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auto saved = GEODE_UNWRAP(value.asString());
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if (saved == "small-list") {
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return Ok(ModListDisplay::SmallList);
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} else if (saved == "big-list") {
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return Ok(ModListDisplay::BigList);
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} else if (saved == "grid") {
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return Ok(ModListDisplay::Grid);
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}
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return Err("unknown display type");
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}
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static matjson::Value toJson(ModListDisplay const& value) {
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switch (value) {
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default:
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case ModListDisplay::SmallList:
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return "small-list";
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break;
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case ModListDisplay::BigList:
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return "big-list";
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break;
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case ModListDisplay::Grid:
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return "grid";
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break;
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}
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}
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};
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class ModItem : public CCNode {
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protected:
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ModSource m_source;
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@ -15,9 +15,9 @@ static size_t getDisplayPageSize(ModListSource* src, ModListDisplay display) {
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$execute {
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listenForSettingChanges("infinite-local-mods-list", [](bool value) {
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InstalledModListSource::get(InstalledModListType::All)->reset();
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InstalledModListSource::get(InstalledModListType::OnlyErrors)->reset();
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InstalledModListSource::get(InstalledModListType::OnlyOutdated)->reset();
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InstalledModListSource::get(InstalledModListType::All)->clearCache();
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InstalledModListSource::get(InstalledModListType::OnlyErrors)->clearCache();
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InstalledModListSource::get(InstalledModListType::OnlyOutdated)->clearCache();
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// Updates is technically a server mod list :-) So I left it out here
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});
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}
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@ -601,6 +601,16 @@ void ModList::updateDisplay(ModListDisplay display) {
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);
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}
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// Make sure list isn't too small
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// NOTE: Do NOT call `updateLayout` on m_list, it'll undo this!
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if (m_list->m_contentLayer->getContentHeight() < m_list->getContentHeight()) {
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auto diff = m_list->getContentHeight() - m_list->m_contentLayer->getContentHeight();
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m_list->m_contentLayer->setContentHeight(m_list->getContentHeight());
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for (auto child : CCArrayExt<CCNode*>(m_list->m_contentLayer->getChildren())) {
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child->setPositionY(child->getPositionY() + diff);
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}
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}
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// Preserve relative scroll position
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m_list->m_contentLayer->setPositionY((
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m_list->m_contentLayer->getContentHeight() - m_list->getContentHeight()
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@ -64,7 +64,7 @@ std::optional<size_t> ModListSource::getItemCount() const {
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void ModListSource::setPageSize(size_t size) {
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if (m_pageSize != size) {
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m_pageSize = size;
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this->reset();
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this->clearCache();
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}
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}
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@ -6,7 +6,7 @@
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using namespace geode::prelude;
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PlatformID PlatformID::from(const char* str) {
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// todo in v4: this should just be
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// todo in v5: this should just be
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// "win" -> Windows
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// "mac", "mac-intel", "mac-arm" -> Mac
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// "ios" -> iOS
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@ -38,7 +38,7 @@ PlatformID PlatformID::from(const char* str) {
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}
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bool PlatformID::coveredBy(const char* str, PlatformID t) {
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// todo in v4: this is ridiculously inefficient currently - in v4 just use a flag check!
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// todo in v5: this is ridiculously inefficient currently - in v5 just use a flag check!
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return ranges::contains(getCovered(str), t);
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}
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