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10 commits

Author SHA1 Message Date
Justin
2a2f3ffa40
Merge 793f554cda into d95a43be0b 2024-09-02 16:25:53 -04:00
altalk23
d95a43be0b fix scroll layer when anchor point is not ignored 2024-09-02 23:23:13 +03:00
Justin Pridgen
793f554cda Merge branch 'main' of https://github.com/hiimjustin000/geode into limit-size 2024-08-16 20:15:27 -04:00
Justin Pridgen
834199ad9c i think that's it for now 2024-08-16 20:11:40 -04:00
Justin Pridgen
bcaa0ab6be first moves 2024-08-16 17:15:29 -04:00
Justin Pridgen
61df8b7d98 Merge branch 'main' of https://github.com/geode-sdk/geode 2024-08-16 14:01:01 -04:00
Justin Pridgen
9c9c75d46b Merge branch 'main' of https://github.com/geode-sdk/geode 2024-07-06 21:14:00 -04:00
Justin Pridgen
d117d50fb0 Merge branch 'main' of https://github.com/geode-sdk/geode 2024-07-06 19:41:27 -04:00
Justin Pridgen
b80efe0517 add ampersand support whoops 2024-07-04 22:59:40 -04:00
Justin Pridgen
7d40c8188f New image arguments format 2024-06-30 18:31:21 -04:00
4 changed files with 53 additions and 4 deletions

View file

@ -713,6 +713,24 @@ namespace geode::cocos {
*/
GEODE_DLL void limitNodeSize(cocos2d::CCNode* node, cocos2d::CCSize const& size, float def, float min);
/**
* Rescale node to fit inside given width
* @param node Node to rescale
* @param width Width to fit inside
* @param def Default scale
* @param min Minimum scale
*/
GEODE_DLL void limitNodeWidth(cocos2d::CCNode* node, float width, float def, float min);
/**
* Rescale node to fit inside given height
* @param node Node to rescale
* @param height Height to fit inside
* @param def Default scale
* @param min Minimum scale
*/
GEODE_DLL void limitNodeHeight(cocos2d::CCNode* node, float height, float def, float min);
/**
* Checks if a node is visible (recursively
* checks parent visibility)

View file

@ -334,6 +334,8 @@ struct MDParser {
}
float spriteScale = 1.0f;
float spriteWidth = 0.0f;
float spriteHeight = 0.0f;
for (auto [key, value] : imgArguments) {
if (key == "scale") {
@ -342,6 +344,18 @@ struct MDParser {
spriteScale = *scaleRes;
}
}
else if (key == "width") {
auto widthRes = utils::numFromString<float>(value);
if (widthRes) {
spriteWidth = *widthRes;
}
}
else if (key == "height") {
auto heightRes = utils::numFromString<float>(value);
if (heightRes) {
spriteHeight = *heightRes;
}
}
}
if (utils::string::startsWith(s_lastImage, "frame:")) {
@ -357,6 +371,15 @@ struct MDParser {
}
if (spr && spr->getUserObject("geode.texture-loader/fallback") == nullptr) {
spr->setScale(spriteScale);
if (spriteWidth > 0.0f && spriteHeight <= 0.0f) {
limitNodeWidth(spr, spriteWidth, 999.f, .1f);
}
else if (spriteHeight > 0.0f && spriteWidth <= 0.0f) {
limitNodeHeight(spr, spriteHeight, 999.f, .1f);
}
else if (spriteWidth > 0.0f && spriteHeight > 0.0f) {
limitNodeSize(spr, { spriteWidth, spriteHeight }, 999.f, .1f);
}
renderer->renderNode(spr);
}
else {

View file

@ -29,11 +29,11 @@ void ScrollLayer::visit() {
glEnable(GL_SCISSOR_TEST);
if (this->getParent()) {
CCPoint const offset = this->isIgnoreAnchorPointForPosition()
? ccp(0, 0) : CCPoint(this->getContentSize() * -this->getAnchorPoint());
// CCPoint const offset = this->isIgnoreAnchorPointForPosition()
// ? ccp(0, 0) : CCPoint(this->getContentSize() * -this->getAnchorPoint());
auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0) - offset);
auto const topRight = this->convertToWorldSpace(this->getContentSize() - offset);
auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0));
auto const topRight = this->convertToWorldSpace(this->getContentSize());
CCSize const size = topRight - bottomLeft;
CCEGLView::get()->setScissorInPoints(bottomLeft.x, bottomLeft.y, size.width, size.height);

View file

@ -455,6 +455,14 @@ void geode::cocos::limitNodeSize(CCNode* spr, CCSize const& size, float def, flo
spr->setScale(clamp(std::min(size.height / spr->getContentHeight(), size.width / spr->getContentWidth()), min, def));
}
void geode::cocos::limitNodeWidth(CCNode* spr, float width, float def, float min) {
spr->setScale(clamp(width / spr->getContentSize().width, min, def));
}
void geode::cocos::limitNodeHeight(CCNode* spr, float height, float def, float min) {
spr->setScale(clamp(height / spr->getContentSize().height, min, def));
}
bool geode::cocos::nodeIsVisible(CCNode* node) {
if (!node->isVisible()) {
return false;