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9 changed files with 33 additions and 47 deletions
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@ -1,10 +1,5 @@
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# Geode Changelog
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# Geode Changelog
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## v4.0.0
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* Make chosen display type in mod list be saved between startups (07d92a3)
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* Fix `Task::all` not returning results in order (227adb0)
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* Fix bugs with changing display type (555ebe3, f90461f)
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## v4.0.0-beta.2
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## v4.0.0-beta.2
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* Add grid view to mod list (7bcf50d, 1ff24f0)
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* Add grid view to mod list (7bcf50d, 1ff24f0)
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* Add safe mode tip to windows crashlog window (38f3385)
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* Add safe mode tip to windows crashlog window (38f3385)
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2
VERSION
2
VERSION
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@ -1 +1 @@
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4.0.0
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4.0.0-beta.2
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@ -114,6 +114,7 @@
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namespace geode {
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namespace geode {
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class PlatformID {
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class PlatformID {
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public:
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public:
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// todo in v4: make these flags and add archless Mac and Android as well as Desktop and Mobile and remove Linux
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enum {
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enum {
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Unknown = 0b000000,
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Unknown = 0b000000,
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Windows = 0b000001,
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Windows = 0b000001,
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@ -183,11 +184,11 @@ namespace geode {
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/**
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/**
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* Returns the list of platforms covered by this string name. For
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* Returns the list of platforms covered by this string name. For
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* example, "android" would return both Android32 and Android64
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* example, "android" would return both Android32 and Android64
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* todo in v5: deprecate this as the flagged version deals with this
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* todo in v4: deprecate this as the flagged version deals with this
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*/
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*/
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static GEODE_DLL std::vector<PlatformID> getCovered(std::string_view str);
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static GEODE_DLL std::vector<PlatformID> getCovered(std::string_view str);
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// todo in v5: this does not need to be constexpr in the header. dllexport it
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// todo in v4: this does not need to be constexpr in the header. dllexport it
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static constexpr char const* toString(Type lp) {
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static constexpr char const* toString(Type lp) {
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switch (lp) {
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switch (lp) {
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case Unknown: return "Unknown";
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case Unknown: return "Unknown";
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@ -202,7 +203,7 @@ namespace geode {
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return "Undefined";
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return "Undefined";
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}
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}
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// todo in v5: this does not need to be constexpr in the header. dllexport it
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// todo in v4: this does not need to be constexpr in the header. dllexport it
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static constexpr char const* toShortString(Type lp, bool ignoreArch = false) {
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static constexpr char const* toShortString(Type lp, bool ignoreArch = false) {
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switch (lp) {
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switch (lp) {
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case Unknown: return "unknown";
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case Unknown: return "unknown";
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@ -13,6 +13,12 @@ namespace geode {
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virtual void updateColor(cocos2d::ccColor4B const& color) {}
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virtual void updateColor(cocos2d::ccColor4B const& color) {}
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};
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};
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// todo in v4: maybe use events over the delegate?
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// thing with events is that if you just filter via ColorPickPopup* it
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// won't work unless you automatically detach the filter when closing the
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// popup (otherwise opening another popup really quickly will just be
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// allocated into the same memory and now the old filter is catching the
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// new popup too)
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class GEODE_DLL ColorPickPopup :
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class GEODE_DLL ColorPickPopup :
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public Popup<cocos2d::ccColor4B const&, bool>,
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public Popup<cocos2d::ccColor4B const&, bool>,
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public cocos2d::extension::ColorPickerDelegate,
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public cocos2d::extension::ColorPickerDelegate,
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@ -539,18 +539,12 @@ namespace geode {
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}
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}
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);
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);
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// Make sure the taskResults vector is large enough to fit all the
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// results. By default, any cancelled Task becomes nullptr.
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// Order of results must be preserved so when a Task finishes, it
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// replaces the nullptr in the results vector at its place
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static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskResults.resize(tasks.size());
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// Store the task count in case some tasks finish immediately during the loop
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// Store the task count in case some tasks finish immediately during the loop
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static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskCount = tasks.size();
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static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskCount = tasks.size();
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// Make sure to only give a weak pointer to avoid circular references!
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// Make sure to only give a weak pointer to avoid circular references!
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// (Tasks should NEVER own themselves!!)
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// (Tasks should NEVER own themselves!!)
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auto markAsDone = [handle = std::weak_ptr(task.m_handle)](size_t index, T* result) {
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auto markAsDone = [handle = std::weak_ptr(task.m_handle)](T* result) {
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auto lock = handle.lock();
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auto lock = handle.lock();
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// If this task handle has expired, consider the task cancelled
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// If this task handle has expired, consider the task cancelled
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@ -562,21 +556,13 @@ namespace geode {
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// Get the waiting handle from the task handle
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// Get the waiting handle from the task handle
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auto waiting = static_cast<Waiting*>(lock->m_extraData->ptr);
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auto waiting = static_cast<Waiting*>(lock->m_extraData->ptr);
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// Mark the task as done by decrementing amount of tasks left
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// (making sure not to underflow, even though that should 100%
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// be impossible and if that happened something has gone
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// extremely catastrophically wrong)
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if (waiting->taskCount > 0) {
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waiting->taskCount -= 1;
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}
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// SAFETY: The lifetime of result pointer is the same as the task that
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// SAFETY: The lifetime of result pointer is the same as the task that
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// produced that pointer, so as long as we have an owning reference to
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// produced that pointer, so as long as we have an owning reference to
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// the tasks through `taskListeners` we can be sure `result` is valid
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// the tasks through `taskListeners` we can be sure `result` is valid
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waiting->taskResults[index] = result;
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waiting->taskResults.push_back(result);
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// If all tasks are done, finish
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// If all tasks are done, finish
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if (waiting->taskCount == 0) {
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if (waiting->taskResults.size() >= waiting->taskCount) {
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// SAFETY: The task results' lifetimes are tied to the tasks
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// SAFETY: The task results' lifetimes are tied to the tasks
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// which could have their only owner be `waiting->taskListeners`,
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// which could have their only owner be `waiting->taskListeners`,
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// but since Waiting is owned by the returned AllTask it should
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// but since Waiting is owned by the returned AllTask it should
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@ -586,17 +572,15 @@ namespace geode {
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};
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};
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// Iterate the tasks & start listening to them using
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// Iterate the tasks & start listening to them using
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size_t index = 0;
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for (auto& taskToWait : tasks) {
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for (auto& taskToWait : tasks) {
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static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskListeners.emplace_back(taskToWait.map(
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static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskListeners.emplace_back(taskToWait.map(
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[index, markAsDone](auto* result) {
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[markAsDone](auto* result) {
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markAsDone(index, result);
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markAsDone(result);
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return std::monostate();
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return std::monostate();
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},
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},
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[](auto*) { return std::monostate(); },
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[](auto*) { return std::monostate(); },
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[index, markAsDone]() { markAsDone(index, nullptr); }
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[markAsDone]() { markAsDone(nullptr); }
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));
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));
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index += 1;
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}
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}
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return task;
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return task;
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}
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}
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@ -172,6 +172,16 @@ ModSettingsManager::ModSettingsManager(ModMetadata const& metadata)
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auto root = checkJson(json, "setting");
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auto root = checkJson(json, "setting");
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root.needs("type").into(setting.type);
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root.needs("type").into(setting.type);
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if (root) {
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if (root) {
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if (setting.type == "custom") {
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log::warn(
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"Setting \"{}\" in mod {} has the old \"custom\" type - "
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"this type has been deprecated and will be removed in Geode v4.0.0. "
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"Use the new \"custom:type-name-here\" syntax for defining custom "
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"setting types - see more in "
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"https://docs.geode-sdk.org/mods/settings/#custom-settings",
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key, m_impl->modID
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);
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}
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m_impl->settings.emplace(key, setting);
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m_impl->settings.emplace(key, setting);
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}
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}
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else {
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else {
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$execute {
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$execute {
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listenForSettingChanges("infinite-local-mods-list", [](bool value) {
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listenForSettingChanges("infinite-local-mods-list", [](bool value) {
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InstalledModListSource::get(InstalledModListType::All)->clearCache();
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InstalledModListSource::get(InstalledModListType::All)->reset();
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InstalledModListSource::get(InstalledModListType::OnlyErrors)->clearCache();
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InstalledModListSource::get(InstalledModListType::OnlyErrors)->reset();
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InstalledModListSource::get(InstalledModListType::OnlyOutdated)->clearCache();
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InstalledModListSource::get(InstalledModListType::OnlyOutdated)->reset();
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// Updates is technically a server mod list :-) So I left it out here
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// Updates is technically a server mod list :-) So I left it out here
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});
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});
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}
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}
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);
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);
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}
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}
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// Make sure list isn't too small
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// NOTE: Do NOT call `updateLayout` on m_list, it'll undo this!
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if (m_list->m_contentLayer->getContentHeight() < m_list->getContentHeight()) {
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auto diff = m_list->getContentHeight() - m_list->m_contentLayer->getContentHeight();
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m_list->m_contentLayer->setContentHeight(m_list->getContentHeight());
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for (auto child : CCArrayExt<CCNode*>(m_list->m_contentLayer->getChildren())) {
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child->setPositionY(child->getPositionY() + diff);
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}
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}
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// Preserve relative scroll position
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// Preserve relative scroll position
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m_list->m_contentLayer->setPositionY((
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m_list->m_contentLayer->setPositionY((
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m_list->m_contentLayer->getContentHeight() - m_list->getContentHeight()
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m_list->m_contentLayer->getContentHeight() - m_list->getContentHeight()
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void ModListSource::setPageSize(size_t size) {
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void ModListSource::setPageSize(size_t size) {
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if (m_pageSize != size) {
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if (m_pageSize != size) {
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m_pageSize = size;
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m_pageSize = size;
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this->clearCache();
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this->reset();
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}
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}
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}
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}
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using namespace geode::prelude;
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using namespace geode::prelude;
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PlatformID PlatformID::from(const char* str) {
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PlatformID PlatformID::from(const char* str) {
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// todo in v5: this should just be
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// todo in v4: this should just be
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// "win" -> Windows
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// "win" -> Windows
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// "mac", "mac-intel", "mac-arm" -> Mac
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// "mac", "mac-intel", "mac-arm" -> Mac
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// "ios" -> iOS
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// "ios" -> iOS
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}
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}
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bool PlatformID::coveredBy(const char* str, PlatformID t) {
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bool PlatformID::coveredBy(const char* str, PlatformID t) {
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// todo in v5: this is ridiculously inefficient currently - in v5 just use a flag check!
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// todo in v4: this is ridiculously inefficient currently - in v4 just use a flag check!
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return ranges::contains(getCovered(str), t);
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return ranges::contains(getCovered(str), t);
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}
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}
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