- rewrote Loader to have a public loading API
- moved logging away from Loader
- moved texture path handling away from Loader into CCFileUtils, added new functions there for that
- bumped version to v0.7.0
- moved ModInfo to its own header
- added early loading support through mod.json instead of loader stuff
- wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
- renamed `src/load` to `src/loader`
- other stuff i prolly forgor
- add Loader::waitForModsToBeLoaded to ensure mods are loaded at startup before loading screen
- add Mod::saveData and Mod::loadData (these have to reworked wholly in v1.0.0 to be more reasonable)
- add ranges::indexOf
- fix ranges::move
- add CCFileUtils::removeAllPaths on mac
- make sure custom resources are loaded before GD