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2
loader/include/Geode/cocos/include/cocos2d.h
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loader/include/Geode/cocos/include/cocos2d.h
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@ -325,6 +325,8 @@ THE SOFTWARE.
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#include "../robtop/scene_nodes/CCSceneTransitionDelegate.h"
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#include "../robtop/scene_nodes/CCSceneTransitionDelegate.h"
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#include "../robtop/special_nodes/CCLightning.h"
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#include "../robtop/xml/DS_Dictionary.h"
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#include "../robtop/xml/DS_Dictionary.h"
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#include "../robtop/xml/ObjectDecoder.h"
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#include "../robtop/xml/ObjectDecoder.h"
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loader/include/Geode/cocos/robtop/special_nodes/CCLightning.h
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loader/include/Geode/cocos/robtop/special_nodes/CCLightning.h
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#ifndef __CCLIGHTNING_H__
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#define __CCLIGHTNING_H__
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#include "../../include/ccMacros.h"
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#include "../../base_nodes/CCNode.h"
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NS_CC_BEGIN
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// @note RobTop Addition
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class CCLightning : public CCNode, public CCRGBAProtocol {
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public:
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CCLightning();
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virtual ~CCLightning();
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static CCLightning* lightningWithStrikePoint(CCPoint strikePoint, CCPoint strikePoint2, float duration);
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static CCLightning* lightningWithStrikePoint(CCPoint strikePoint);
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bool initWithStrikePoint(CCPoint strikePoint, CCPoint strikePoint2, float duration);
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bool initWithStrikePoint(CCPoint strikePoint);
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void strike();
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void strikeFinished();
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void strikeRandom();
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void strikeWithSeed(uint64_t seed);
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void draw();
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// cocos2d::CCRGBAProtocol
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bool isOpacityModifyRGB();
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void setOpacityModifyRGB(bool);
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unsigned char getOpacity();
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unsigned char getDisplayedOpacity();
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void setOpacity(unsigned char);
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void updateDisplayedOpacity(unsigned char);
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bool isCascadeColorEnabled();
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void setCascadeOpacityEnabled(bool);
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ccColor3B const& getColor();
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ccColor3B const& getDisplayedColor();
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void setColor(ccColor3B const&);
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void updateDisplayedColor(ccColor3B const&);
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bool isCascadeOpacityEnabled();
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void setCascadeColorEnabled(bool);
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protected:
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CCPoint m_strikePoint;
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CCPoint m_strikePoint2;
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bool m_split;
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int m_displacement;
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int m_minDisplacement;
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uint64_t m_seed;
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float m_lineWidth;
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bool m_unkBool;
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bool m_removeAfterFinished;
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float m_duration;
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float m_opacityModify;
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std::array<CCPoint, 200>* m_lightningPoints;
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uint32_t m_numPoints;
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uint8_t m_displayedOpacity;
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uint8_t m_opacity;
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ccColor3B m_displayedColor;
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ccColor3B m_color;
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bool m_cascadeColorEnabled;
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bool m_cascadeOpacityEnabled;
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bool m_opacityModifyEnabled;
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};
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NS_CC_END
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#endif //__CCLIGHTNING_H__
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