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add bindings
+ GameLevelManager::saveLevel on Windows + LevelInfoLayer::downloadLevel on Windows
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@ -2621,6 +2621,7 @@ class GameLevelManager : cocos2d::CCNode {
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void downloadLevel(int id, bool downloadData) = win 0xaa730;
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bool hasDownloadedLevel(int id) = win 0xab830;
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GJGameLevel* getSavedLevel(int id) = win 0xa2ee0;
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void saveLevel(GJGameLevel* level) = win 0xa31c0;
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inline static GameLevelManager* get() {
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return GameLevelManager::sharedState();
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@ -3737,6 +3738,7 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
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void onViewProfile(cocos2d::CCObject* sender) = win 0x17ac90;
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void onLevelInfo(cocos2d::CCObject* sender) = win 0x17acf0;
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void setupProgressBars() = win 0x177fc0;
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void downloadLevel() = win 0x177d90;
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PAD = win 0x4;
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cocos2d::CCMenu* m_playBtnMenu;
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