add bindings

+ GameLevelManager::saveLevel on Windows
 + LevelInfoLayer::downloadLevel on Windows
This commit is contained in:
HJfod 2023-02-25 11:14:09 +02:00
parent 00550323e5
commit fcfbd0136b

View file

@ -2621,6 +2621,7 @@ class GameLevelManager : cocos2d::CCNode {
void downloadLevel(int id, bool downloadData) = win 0xaa730;
bool hasDownloadedLevel(int id) = win 0xab830;
GJGameLevel* getSavedLevel(int id) = win 0xa2ee0;
void saveLevel(GJGameLevel* level) = win 0xa31c0;
inline static GameLevelManager* get() {
return GameLevelManager::sharedState();
@ -3737,6 +3738,7 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
void onViewProfile(cocos2d::CCObject* sender) = win 0x17ac90;
void onLevelInfo(cocos2d::CCObject* sender) = win 0x17acf0;
void setupProgressBars() = win 0x177fc0;
void downloadLevel() = win 0x177d90;
PAD = win 0x4;
cocos2d::CCMenu* m_playBtnMenu;