cleanup the header

This commit is contained in:
Oleksandr Nemesh 2024-08-10 13:37:08 +03:00 committed by GitHub
parent 94dc60a7f2
commit fca774adbf
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@ -12,26 +12,17 @@ public:
CCLightning();
virtual ~CCLightning();
static cocos2d::CCLightning* lightningWithStrikePoint(cocos2d::CCPoint strikePoint, cocos2d::CCPoint strikePoint2, float duration);
static cocos2d::CCLightning* lightningWithStrikePoint(cocos2d::CCPoint strikePoint);
static CCLightning* lightningWithStrikePoint(CCPoint strikePoint, CCPoint strikePoint2, float duration);
static CCLightning* lightningWithStrikePoint(CCPoint strikePoint);
bool initWithStrikePoint(cocos2d::CCPoint strikePoint, cocos2d::CCPoint strikePoint2, float duration);
bool initWithStrikePoint(cocos2d::CCPoint strikePoint) {
return initWithStrikePoint(strikePoint, {0, 0}, 0.5f);
}
bool initWithStrikePoint(CCPoint strikePoint, CCPoint strikePoint2, float duration);
bool initWithStrikePoint(CCPoint strikePoint);
void strike();
void strikeFinished();
void strikeRandom() {
m_seed = rand();
this->strike();
}
void strikeWithSeed(uint64_t seed) {
m_seed = seed;
this->strike();
}
void strikeRandom();
void strikeWithSeed(uint64_t seed);
void draw();
@ -44,34 +35,31 @@ public:
void updateDisplayedOpacity(unsigned char);
bool isCascadeColorEnabled();
void setCascadeOpacityEnabled(bool);
cocos2d::_ccColor3B const& getColor();
cocos2d::_ccColor3B const& getDisplayedColor();
void setColor(cocos2d::_ccColor3B const&);
void updateDisplayedColor(cocos2d::_ccColor3B const&);
ccColor3B const& getColor();
ccColor3B const& getDisplayedColor();
void setColor(ccColor3B const&);
void updateDisplayedColor(ccColor3B const&);
bool isCascadeOpacityEnabled();
void setCascadeColorEnabled(bool);
protected:
cocos2d::CCPoint m_strikePoint;
cocos2d::CCPoint m_strikePoint2;
CCPoint m_strikePoint;
CCPoint m_strikePoint2;
bool m_split;
PAD(7);
uint32_t m_displacement;
int m_displacement;
int m_minDisplacement;
uint64_t m_seed;
float m_lineWidth;
PAD(4);
bool m_unkBool;
float m_duration;
float m_extraOpacity;
cocos2d::CCPoint* m_lightningPoints;
std::array<CCPoint, 200>* m_lightningPoints;
uint32_t m_numPoints;
uint8_t m_unk148;
uint8_t m_opacity;
PAD(3);
cocos2d::_ccColor3B m_tColor;
PAD(3);
ccColor3B m_tColor;
};
NS_CC_END
#endif //__CCLIGHTNING_H__