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broma changes
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parent
0cfb064631
commit
fb11ea3a8f
1 changed files with 21 additions and 13 deletions
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@ -2799,6 +2799,7 @@ class GameManager : GManager {
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void fadeInMusic(const char*) = mac 0x1c2ff0, win 0xc4bd0;
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void getBGTexture(int) = mac 0x1cca00;
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void getFontFile(int) = mac 0x1cc5f0;
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void getFontTexture(int) = mac 0x1cc640;
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bool getGameVariable(const char*) = mac 0x1cccd0, win 0xc9d30;
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int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330;
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bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0;
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@ -4441,7 +4442,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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bool unk496;
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bool unk497;
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cocos2d::CCArray* unk498;
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bool unk49C;
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bool m_unk49C;
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cocos2d::CCPoint m_playerStartPosition;
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int m_currentAttempt;
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int m_jumpCount;
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@ -4658,7 +4659,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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cocos2d::CCNode* m_unk484;
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cocos2d::CCDictionary* m_collisionLog;
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cocos2d::CCDictionary* m_collisionLog1;
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PAD = mac 0x38, win 0x20;
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GameObject* m_collidedSlope;
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PAD = mac 0x30, win 0x1c;
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bool m_unk4B0;
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cocos2d::CCSprite* m_unk4B4;
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PAD = mac 0x1c, win 0x1c;
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@ -4692,14 +4694,18 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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bool m_unk53D;
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bool m_unk53E;
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bool m_unk53F;
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PAD = mac 0x10, win 0x10;
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bool m_isCheckpointQueued;
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PAD = mac 0xf, win 0xf;
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double m_lastJumpTime;
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double m_unk558;
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PAD = mac 0x24, win 0x24;
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double m_unk560;
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PAD = mac 0x1c, win 0x1c;
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float m_decelerationRate;
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PAD = mac 0x14, win 0x14;
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GameObject* m_lastCollidedSolid;
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PAD = mac 0x10, win 0x8;
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PAD = mac 0x13, win 0x13;
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bool m_hasHitRing;
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GameObject* m_objectSnappedTo;
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CheckpointObject* m_checkpoint;
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int m_unknown6a0;
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GJRobotSprite* m_robotSprite;
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GJSpiderSprite* m_spiderSprite;
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bool m_unk5B0;
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@ -4710,7 +4716,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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cocos2d::CCParticleSystemQuad* m_unk5C4;
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cocos2d::CCParticleSystemQuad* m_unk5C8;
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cocos2d::CCParticleSystemQuad* m_unk5CC;
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PAD = mac 0x8, win 0x4;
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void* m_unk5D0;
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cocos2d::CCParticleSystemQuad* m_unk5D4;
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cocos2d::CCParticleSystemQuad* m_unk5D8;
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PAD = mac 0x20, win 0x20;
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@ -4719,9 +4725,11 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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// PAD = win 0x10;
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bool m_unk5FC;
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bool m_unk5FD;
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bool m_unk5FE;
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PAD = mac 0x11, win 0x11;
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bool m_unk610;
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bool m_hasHitPortal;
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PAD = mac 0xb, win 0xb;
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bool m_unknown73d;
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cocos2d::_ccColor3B m_unknown73e;
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cocos2d::_ccColor3B m_unknown741;
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bool m_isHolding;
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bool m_hasJustHeld;
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bool m_isHolding2;
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@ -4731,8 +4739,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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int m_unk620;
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bool m_canRobotJump;
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double m_yAccel;
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bool m_unk630;
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bool m_unk631;
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bool m_isOnSlope;
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bool m_wasOnSlope;
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float m_unk634;
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bool m_isShip;
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bool m_isBird;
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