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add some cocos stuff
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parent
892851c6f9
commit
faa0c77304
6 changed files with 44 additions and 7 deletions
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@ -157,9 +157,9 @@ class cocos2d::CCDrawNode {
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auto drawDot(cocos2d::CCPoint const&, float, cocos2d::_ccColor4F const&) = mac 0x379100;
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auto getBlendFunc() const = mac 0x379ea0;
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auto init() = mac 0x378e00;
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virtual auto init() = mac 0x378e00;
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auto setBlendFunc(cocos2d::_ccBlendFunc const&) = mac 0x379eb0;
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auto draw() = mac 0x379020;
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virtual auto draw() = mac 0x379020;
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virtual ~CCDrawNode() = mac 0x378cc0;
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}
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@ -218,6 +218,7 @@ class cocos2d::CCEGLView {
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virtual void swapBuffers() = mac 0x295510;
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void updateWindow(int width, int height);
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void setupWindow(cocos2d::CCRect);
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bool initGlew();
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void toggleFullScreen(bool fullscreen);
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void pollEvents();
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void onGLFWCharCallback(GLFWwindow* window, unsigned int entered);
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@ -511,6 +512,7 @@ class cocos2d::CCMotionStreak {
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auto resumeStroke() = mac 0x2edb30;
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auto stopStroke() = mac 0x2edb20;
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bool initWithFade(float fade, float minSeg, float stroke, cocos2d::ccColor3B const& color, cocos2d::CCTexture2D* texture) = mac 0x2ed6f0;
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virtual auto draw();
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}
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class cocos2d::CCMouseDispatcher {
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@ -688,6 +690,7 @@ class cocos2d::CCParticleSystem {
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CCParticleSystem();
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virtual ~CCParticleSystem();
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virtual auto update(float);
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virtual auto draw();
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auto initParticle(cocos2d::tCCParticle*);
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auto resetSystem() = mac 0x46bd50;
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auto resumeSystem() = mac 0x46bd40;
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@ -695,7 +698,11 @@ class cocos2d::CCParticleSystem {
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}
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class cocos2d::CCParticleSystemQuad {
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CCParticleSystemQuad();
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virtual ~CCParticleSystemQuad();
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static cocos2d::CCParticleSystemQuad* create(char const*) = mac 0x36b000;
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virtual auto draw();
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auto setupVBO();
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}
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class cocos2d::CCPoolManager {
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@ -940,6 +947,13 @@ class cocos2d::CCTexture2D {
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auto setTexParameters(cocos2d::_ccTexParams*) = mac 0x247980;
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}
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class cocos2d::CCTextureAtlas {
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CCTextureAtlas();
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virtual ~CCTextureAtlas();
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auto drawNumberOfQuads(unsigned int, unsigned int);
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auto mapBuffers();
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}
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class cocos2d::CCTextFieldTTF {
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static auto textFieldWithPlaceHolder(char const*, char const*, float) = mac 0x126220;
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}
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@ -92,6 +92,11 @@ void CC_DLL ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints );
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/** draws a line given the origin and destination point measured in points */
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void CC_DLL ccDrawLine( const CCPoint& origin, const CCPoint& destination );
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RT_ADD(
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/** draws an array of lines. */
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void CC_DLL ccDrawLines( const CCPoint *lines, unsigned int numberOfLines );
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)
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/** draws a rectangle given the origin and destination point measured in points. */
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void CC_DLL ccDrawRect( CCPoint origin, CCPoint destination );
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@ -112,6 +117,7 @@ void CC_DLL ccDrawSolidPoly( const CCPoint *poli, unsigned int numberOfPoints, c
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/** draws a circle given the center, radius and number of segments. */
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void CC_DLL ccDrawCircle( const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY);
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void CC_DLL ccDrawCircle( const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter);
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RT_ADD(void CC_DLL ccDrawFilledCircle( const CCPoint& center, float radius, float angle, unsigned int segments);)
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/** draws a quad bezier path
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@warning This function could be pretty slow. Use it only for debugging purposes.
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@ -51,12 +51,13 @@ class CC_DLL CCMotionStreak :
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public CCGLBufferedNode
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#endif // EMSCRIPTEN
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCMotionStreak();
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMotionStreak, CCNodeRGBA)
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/**
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* @js NA
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* @lua NA
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@ -112,7 +113,10 @@ public:
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virtual void setOpacityModifyRGB(bool bValue);
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virtual bool isOpacityModifyRGB(void);
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RT_ADD(void resumeStroke(); void stopStroke(););
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RT_ADD(
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void resumeStroke();
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void stopStroke();
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)
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/** When fast mode is enabled, new points are added faster but with lower precision */
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inline bool isFastMode() {
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@ -134,6 +138,7 @@ public:
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protected:
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bool m_bFastMode;
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bool m_bStartingPositionInitialized;
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bool m_bStroke;
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/** texture used for the motion streak */
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CCTexture2D* m_pTexture;
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ccBlendFunc m_tBlendFunc;
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@ -155,6 +160,15 @@ protected:
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ccVertex2F* m_pVertices;
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GLubyte* m_pColorPointer;
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ccTex2F* m_pTexCoords;
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RT_ADD(
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bool m_bRepeatMode;
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float m_fRepeatSpeed;
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float m_fRepeatTime;
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bool m_idk;
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float m_fMaxSeg;
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bool m_bDontOpacityFade;
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)
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};
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// end of misc_nodes group
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@ -55,7 +55,7 @@ class CC_DLL CCParticleSystemQuad : public CCParticleSystem
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GEODE_FRIEND_MODIFY
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protected:
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PAD(0x20);
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ccV3F_C4B_T2F_Quad *m_pQuads; // quads to be rendered
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GLushort *m_pIndices; // indices
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@ -70,6 +70,7 @@ public:
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* @js ctor
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*/
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CCParticleSystemQuad();
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCParticleSystemQuad, CCParticleSystem)
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/**
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* @js NA
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* @lua NA
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@ -64,10 +64,11 @@ public:
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protected:
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RT_REMOVE( virtual bool Create(); )
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void setupWindow(cocos2d::CCRect rect);
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RT_ADD(bool initGlew();)
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public:
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bool initGL();
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void destroyGL();
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RT_REMOVE(bool initGL();)
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RT_REMOVE(void destroyGL();)
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RT_REMOVE( virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); )
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@ -81,6 +81,7 @@ public:
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* @js ctor
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*/
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CCTextureAtlas();
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTextureAtlas, CCObject)
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/**
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* @js NA
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* @lua NA
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