ok now it should build?

This commit is contained in:
HJfod 2023-04-02 11:31:27 +03:00
parent 064de3350e
commit f90ca9edd5

View file

@ -64,14 +64,18 @@ class cocos2d::CCCallFuncO {
static auto create(cocos2d::CCObject*, cocos2d::SEL_CallFuncO, cocos2d::CCObject*) = mac 0x455940;
}
class cocos2d::CCClippingNode : cocos2d::CCNode {
inline CCClippingNode() : cocos2d::CCNode(), m_pStencil(nullptr), m_fAlphaThreshold(1.f), m_bInverted(false) {}
class cocos2d::CCClippingNode {
CCClippingNode() {
m_pStencil = nullptr;
m_fAlphaThreshold = 1.f;
m_bInverted = false;
}
static cocos2d::CCClippingNode* create() = mac 0x4192a0;
static cocos2d::CCClippingNode* create(cocos2d::CCNode*) = mac 0x419330;
// Inlined in create() call
virtual bool init() = mac 0x4193e0;
auto init() = mac 0x4193e0;
// Inlined in create() call
virtual bool init(cocos2d::CCNode* stencil) = mac 0x419400;
auto init(cocos2d::CCNode* stencil) = mac 0x419400;
auto getAlphaThreshold() const = mac 0x419a10;
auto getStencil() const = mac 0x4199c0;
auto isInverted() const = mac 0x419a30;
@ -159,14 +163,14 @@ class cocos2d::CCDrawNode {
class cocos2d::CCAction {
CCAction() = mac 0x35b610;
virtual ~CCAction() = mac 0x35b6b0;
virtual void stop() = mac 0x35b860;
auto stop() = mac 0x35b860;
}
class cocos2d::CCActionInterval {
virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone* zone) = mac 0x1f2550;
virtual bool isDone() = mac 0x1f2640;
virtual void startWithTarget(cocos2d::CCNode* pTarget) = mac 0x1f2700;
virtual void step(float dt) = mac 0x1f2660;
auto copyWithZone(cocos2d::CCZone* zone) = mac 0x1f2550;
auto isDone() = mac 0x1f2640;
auto startWithTarget(cocos2d::CCNode* pTarget) = mac 0x1f2700;
auto step(float dt) = mac 0x1f2660;
bool initWithDuration(float d) = mac 0x1f2510;
}