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ok now it should build?
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1 changed files with 13 additions and 9 deletions
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@ -64,14 +64,18 @@ class cocos2d::CCCallFuncO {
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static auto create(cocos2d::CCObject*, cocos2d::SEL_CallFuncO, cocos2d::CCObject*) = mac 0x455940;
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}
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class cocos2d::CCClippingNode : cocos2d::CCNode {
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inline CCClippingNode() : cocos2d::CCNode(), m_pStencil(nullptr), m_fAlphaThreshold(1.f), m_bInverted(false) {}
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class cocos2d::CCClippingNode {
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CCClippingNode() {
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m_pStencil = nullptr;
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m_fAlphaThreshold = 1.f;
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m_bInverted = false;
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}
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static cocos2d::CCClippingNode* create() = mac 0x4192a0;
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static cocos2d::CCClippingNode* create(cocos2d::CCNode*) = mac 0x419330;
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// Inlined in create() call
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virtual bool init() = mac 0x4193e0;
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auto init() = mac 0x4193e0;
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// Inlined in create() call
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virtual bool init(cocos2d::CCNode* stencil) = mac 0x419400;
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auto init(cocos2d::CCNode* stencil) = mac 0x419400;
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auto getAlphaThreshold() const = mac 0x419a10;
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auto getStencil() const = mac 0x4199c0;
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auto isInverted() const = mac 0x419a30;
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@ -159,14 +163,14 @@ class cocos2d::CCDrawNode {
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class cocos2d::CCAction {
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CCAction() = mac 0x35b610;
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virtual ~CCAction() = mac 0x35b6b0;
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virtual void stop() = mac 0x35b860;
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auto stop() = mac 0x35b860;
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}
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class cocos2d::CCActionInterval {
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virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone* zone) = mac 0x1f2550;
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virtual bool isDone() = mac 0x1f2640;
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virtual void startWithTarget(cocos2d::CCNode* pTarget) = mac 0x1f2700;
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virtual void step(float dt) = mac 0x1f2660;
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auto copyWithZone(cocos2d::CCZone* zone) = mac 0x1f2550;
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auto isDone() = mac 0x1f2640;
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auto startWithTarget(cocos2d::CCNode* pTarget) = mac 0x1f2700;
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auto step(float dt) = mac 0x1f2660;
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bool initWithDuration(float d) = mac 0x1f2510;
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}
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