reloadAll addresses

This commit is contained in:
ConfiG 2023-09-10 00:27:49 +03:00
parent 3bae1db070
commit f78eabec6f
No known key found for this signature in database
GPG key ID: 44DA1983F524C11B
2 changed files with 4 additions and 1 deletions

View file

@ -892,6 +892,7 @@ class cocos2d::CCSet {
class cocos2d::CCShaderCache {
static auto sharedShaderCache() = mac 0xe6d10;
auto programForKey(const char*) = mac 0xe7d40;
void reloadDefaultShaders();
}
[[link(win)]]

View file

@ -3045,7 +3045,9 @@ class GameManager : GManager {
void loadGround(int) = mac 0x1cc8e0, win 0xc9a50;
void reloadAll(bool, bool, bool) = mac 0x1d08a0, win 0xce950;
void reloadAllStep2() = mac 0x1d0940, win 0xce9e0, ios 0x23b1f4;
void reloadAllStep5() = mac 0x1d0b00;
void reloadAllStep3() = win 0xceb10;
void reloadAllStep4() = win 0xceb80;
void reloadAllStep5() = mac 0x1d0b00, win 0xcebf0;
void reportPercentageForLevel(int, int, bool) = mac 0x1c5b00;
void setGameVariable(const char*, bool) = mac 0x1cca80, win 0xc9b50;
void setIntGameVariable(const char*, int) = mac 0x1cd0e0, win 0xca230;