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reloadAll addresses
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3bae1db070
commit
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2 changed files with 4 additions and 1 deletions
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@ -892,6 +892,7 @@ class cocos2d::CCSet {
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class cocos2d::CCShaderCache {
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static auto sharedShaderCache() = mac 0xe6d10;
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auto programForKey(const char*) = mac 0xe7d40;
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void reloadDefaultShaders();
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}
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[[link(win)]]
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@ -3045,7 +3045,9 @@ class GameManager : GManager {
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void loadGround(int) = mac 0x1cc8e0, win 0xc9a50;
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void reloadAll(bool, bool, bool) = mac 0x1d08a0, win 0xce950;
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void reloadAllStep2() = mac 0x1d0940, win 0xce9e0, ios 0x23b1f4;
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void reloadAllStep5() = mac 0x1d0b00;
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void reloadAllStep3() = win 0xceb10;
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void reloadAllStep4() = win 0xceb80;
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void reloadAllStep5() = mac 0x1d0b00, win 0xcebf0;
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void reportPercentageForLevel(int, int, bool) = mac 0x1c5b00;
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void setGameVariable(const char*, bool) = mac 0x1cca80, win 0xc9b50;
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void setIntGameVariable(const char*, int) = mac 0x1cd0e0, win 0xca230;
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