Merge branch 'main' into layout

This commit is contained in:
HJfod 2022-10-16 21:36:27 +03:00
commit ee68a73629
18 changed files with 145 additions and 93 deletions

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@ -56,7 +56,7 @@ jobs:
fileName: ${{ matrix.config.cli_name }}
tarBall: false
zipBall: false
out-file-path: "cli"
out-file-path: "cli"
- name: Unzip CLI
run: |

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@ -94,11 +94,11 @@ if (PROJECT_IS_TOP_LEVEL)
elseif(EXISTS ${GEODE_PLATFORM_BIN_PATH})
target_link_libraries(${PROJECT_NAME} INTERFACE "${GEODE_PLATFORM_BIN_PATH}")
target_precompile_headers(${PROJECT_NAME} INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/DefaultInclude.hpp"
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Loader.hpp"
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/UI.hpp"
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/cocos2dx/include/cocos2d.h"
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/extensions/cocos-ext.h"
"${GEODE_LOADER_PATH}/include/Geode/DefaultInclude.hpp"
"${GEODE_LOADER_PATH}/include/Geode/Loader.hpp"
"${GEODE_LOADER_PATH}/include/Geode/UI.hpp"
"${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/include/cocos2d.h"
"${GEODE_LOADER_PATH}/include/Geode/cocos/extensions/cocos-ext.h"
)
else()
message(FATAL_ERROR "No valid loader binary to link to! Install a pre-built binary for version ${PROJECT_VERSION} with Geode CLI or build it from source.")

23
LICENSE Normal file
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@ -0,0 +1,23 @@
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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@ -2,7 +2,7 @@
# Geode SDK
**Geode** is a [Geometry Dash](https://store.steampowered.com/app/322170/Geometry_Dash/) **mod loader** and **modding SDK** with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project, which manages loaded mods & hooks itself. Geode has been built to ensure performance, compatibility, portability and ease of use. For devs, Geode means **easy development and portability**; for end users, Geode means **an uniform and easy experience** using mods.
**Geode** is a [Geometry Dash](https://store.steampowered.com/app/322170/Geometry_Dash/) **mod loader** and **modding SDK** with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project, which manages loaded mods & hooks itself. Geode has been built to ensure performance, compatibility, portability and ease of use. For devs, Geode means **easy development and portability**; for end users, **a uniform and easy experience** using mods.
## Why Geode?
@ -29,7 +29,7 @@ This code hooks the "More Games" button in Geometry Dash, and makes it show a di
One of our main design goals with Geode has been to make a framework so good that **after using it once, you never want to go back**.
> :warning: It is important to note that Geode is **not meant to make learning to mod easier**. To make a good GD mod, you will still need to learn the ins and outs of C++, reverse engineering, byte patching, and everything else. Geode is merely a collection of tools that make modding more enjoyable for people who are already familiar with it; not a magic wand for making mods without the hours of experience and practice required.
> :warning: It is important to note that Geode is **not meant to make learning to mod easier**. To make a good GD mod, you will still need to learn the ins and outs of C++, reverse engineering, byte patching, and everything else. Geode is merely a collection of tools that make modding more enjoyable for people who are already familiar with it; not a magic wand for making mods without the hours of experience and practice required.
## Documentation

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@ -1 +1 @@
0.4.8
0.5.0

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@ -6,6 +6,7 @@
#include "ui/EnterLayerEvent.hpp"
#include "ui/IconButtonSprite.hpp"
#include "ui/InputNode.hpp"
#include "ui/LayerBG.hpp"
#include "ui/ListView.hpp"
#include "ui/MDPopup.hpp"
#include "ui/MDTextArea.hpp"

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@ -16,9 +16,9 @@ namespace geode::base {
#if defined(GEODE_IS_MACOS) || defined(GEODE_IS_ANDROID)
namespace gd {
struct _internal_string {
uintptr_t m_len;
uintptr_t m_capacity;
int m_refcount;
size_t m_len;
size_t m_capacity;
int m_refcount;
};
class GEODE_DLL string {
@ -26,18 +26,17 @@ namespace gd {
string();
string(char const* ok);
string(std::string ok) : string(ok.c_str()) {}
operator std::string() {
return std::string((char*)m_data, m_data[-1].m_len);
}
operator std::string() const {
return std::string((char*)m_data, m_data[-1].m_len);
}
bool operator==(string const& other) const;
string(string const& ok);
string& operator=(char const* ok);
string& operator=(string const& ok);
__attribute__((noinline)) ~string();
char const* c_str() const {return (char const*)m_data; }
protected:
char const* c_str() const { return (char const*)m_data; }
size_t size() const { return m_data[-1].m_len; }
protected:
_internal_string* m_data;
};
@ -283,14 +282,8 @@ namespace gd {
template <typename T>
class GEODE_DLL vector {
public:
operator std::vector<T>() {
std::vector<T> out;
using value_type = T;
for (auto i = m_start; i != m_finish; ++i) {
out.push_back(*i);
}
return out;
}
operator std::vector<T>() const {
std::vector<T> out;
@ -315,6 +308,11 @@ namespace gd {
T& front() {
return *m_start;
}
auto begin() { return m_start; }
auto end() { return m_finish; }
auto begin() const { return static_cast<const T*>(m_start); }
auto end() const { return static_cast<const T*>(m_finish); }
vector(vector const& lol) : vector(std::vector<T>(lol)) {}
@ -459,6 +457,8 @@ namespace gd {
template <typename T>
class GEODE_DLL vector {
public:
using value_type = T;
operator std::vector<T>() {
return m_internal;
}

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@ -64,6 +64,10 @@ public:
* @js getInstance
*/
static CCFileUtils* sharedFileUtils();
GEODE_ADD(
static CCFileUtils* get();
);
/**
* Destroys the instance of CCFileUtils.

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@ -63,6 +63,7 @@ namespace geode {
std::ofstream m_logStream;
std::vector<ghc::filesystem::path> m_modDirectories;
std::vector<FailedModInfo> m_erroredMods;
std::vector<ghc::filesystem::path> m_texturePaths;
LoaderSettings m_loadedSettings;
bool m_isSetup = false;
@ -87,9 +88,12 @@ namespace geode {
template <class, class, class>
friend class modifier::FieldIntermediate;
void updateResourcePaths();
void updateModResources(Mod* mod);
friend bool GEODE_CALL ::geode_implicit_load(Mod*);
public:
~Loader();
@ -175,17 +179,13 @@ namespace geode {
);
void clearLogs();
/**
* You shouldn't be calling this manually,
* but if you are, make sure to set
* Mod::m_addResourcesToSearchPath to true
* first
* Do not call manually unless you know what you're doing.
*/
void updateModResourcePaths(Mod*);
void updateResourcePaths();
void updateModResources(Mod* mod);
void updateResources();
void addTexturePath(ghc::filesystem::path const& path);
void removeTexturePath(ghc::filesystem::path const& path);
/**
* Check if a mod with an ID is installed. Any

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@ -1,5 +1,6 @@
#pragma once
#include <Geode/DefaultInclude.hpp>
#include <cocos2d.h>
namespace geode {

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@ -120,7 +120,7 @@ namespace geode::utils::ranges {
template<class R, ValidConstContainer C, class Reducer>
requires requires(Reducer r, R& acc, typename C::value_type t) {
{ r(acc, t) } -> std::same_as<void>;
r(acc, t);
}
R reduce(C const& container, Reducer reducer) {
auto res = R();

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@ -23,3 +23,9 @@ CCDirector* CCDirector::get() {
CCEGLView* CCEGLView::get() {
return CCDirector::sharedDirector()->getOpenGLView();
}
CCFileUtils* CCFileUtils::get() {
return CCFileUtils::sharedFileUtils();
}
#pragma warning(pop)

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@ -67,6 +67,23 @@ static void updateIndexProgress(
}
}
template<class T = CCNode>
requires std::is_base_of_v<CCNode, T>
T* setIDSafe(CCNode* node, int index, const char* id) {
if constexpr (std::is_same_v<CCNode, T>) {
if (auto child = getChild(node, index)) {
child->setID(id);
return child;
}
} else {
if (auto child = getChildOfType<T>(node, index)) {
child->setID(id);
return child;
}
}
return nullptr;
}
#include <Geode/modify/MenuLayer.hpp>
class $modify(CustomMenuLayer, MenuLayer) {
void destructor() {
@ -82,8 +99,6 @@ class $modify(CustomMenuLayer, MenuLayer) {
// hook order support yet so gotta do this to ensure)
addIDsToMenuLayer(this);
Loader::get()->updateResourcePaths();
auto winSize = CCDirector::sharedDirector()->getWinSize();
// add geode button

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@ -1,21 +1,13 @@
#include <Geode/loader/Loader.hpp>
#include <Geode/modify/LoadingLayer.hpp>
USE_GEODE_NAMESPACE();
#include <Geode/modify/GameManager.hpp>
class $modify(GameManager) {
void reloadAllStep2() {
GameManager::reloadAllStep2();
Loader::get()->updateResourcePaths();
}
};
#include <Geode/modify/LoadingLayer.hpp>
class $modify(LoadingLayer) {
void loadAssets() {
LoadingLayer::loadAssets();
if (this->m_loadStep == 5) {
Loader::get()->updateResourcePaths();
// this is in case the user refreshes texture quality at runtime
if (this->m_loadStep == 10) {
Loader::get()->updateResources();
}
}

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@ -40,6 +40,9 @@ InternalMod::InternalMod() : Mod(getInternalModInfo()) {
m_saveDirPath = Loader::get()->getGeodeSaveDirectory() / GEODE_MOD_DIRECTORY / m_info.m_id;
ghc::filesystem::create_directories(m_saveDirPath);
// make sure spritesheets get added
m_addResourcesToSearchPath = true;
auto sett = this->loadSettings();
if (!sett) {
log::log(Severity::Error, this, "{}", sett.error());

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@ -50,63 +50,67 @@ void Loader::createDirectories() {
}
void Loader::updateResourcePaths() {
log::debug("Updating resources paths");
log::debug("Setting resource paths");
// add own geode/resources directory
CCFileUtils::sharedFileUtils()->addSearchPath(
(this->getGeodeDirectory() / GEODE_RESOURCE_DIRECTORY).string().c_str()
);
// reset search paths
CCFileUtils::get()->setSearchPaths({
"Resources",
(this->getGeodeDirectory() / GEODE_RESOURCE_DIRECTORY).string(),
(this->getGeodeDirectory() / GEODE_TEMP_DIRECTORY).string()
});
// add geode/temp for accessing root resources in mods
auto tempDir = this->getGeodeDirectory() / GEODE_TEMP_DIRECTORY;
CCFileUtils::sharedFileUtils()->addSearchPath(tempDir.string().c_str());
// add geode/temp/mod.id/resources for accessing additional resources in mods
for (auto& [_, mod] : m_mods) {
this->updateModResourcePaths(mod);
// add mods' search paths
for (auto const& [_, mod] : m_mods) {
auto searchPath = this->getGeodeDirectory() /
GEODE_TEMP_DIRECTORY / mod->getID() / "resources";
// add search path
CCFileUtils::get()->addSearchPath(searchPath.string().c_str());
}
}
void Loader::updateModResourcePaths(Mod* mod) {
if (mod->m_addResourcesToSearchPath) {
CCFileUtils::sharedFileUtils()->addSearchPath(
(this->getGeodeDirectory() /
GEODE_TEMP_DIRECTORY /
mod->getID() /
"resources"
).string().c_str()
);
log::debug("Added resources path for {}", mod->getID());
// add custom texture paths
for (auto const& path : m_texturePaths) {
CCFileUtils::get()->addSearchPath(path.string().c_str());
}
}
void Loader::updateModResources(Mod* mod) {
if (!mod->m_addResourcesToSearchPath) {
log::debug("Mod {} doesn't have resources, skipping", mod->getID());
return;
}
auto searchPath = this->getGeodeDirectory() /
GEODE_TEMP_DIRECTORY / mod->getID() / "resources";
log::debug("Adding resources for {}", mod->getID());
// add spritesheets
for (auto const& sheet : mod->m_info.m_spritesheets) {
auto png = sheet + ".png";
auto plist = sheet + ".plist";
auto ccfu = CCFileUtils::sharedFileUtils();
if (
png == std::string(
ccfu->fullPathForFilename(png.c_str(), false)
) ||
plist == std::string(
ccfu->fullPathForFilename(plist.c_str(), false)
)
png == std::string(ccfu->fullPathForFilename(png.c_str(), false)) ||
plist == std::string(ccfu->fullPathForFilename(plist.c_str(), false))
) {
log::warn("The resource dir of \"{}\" is missing \"{}\" png and/or plist files", mod->m_info.m_id, sheet);
log::warn(
"The resource dir of \"{}\" is missing \"{}\" png and/or plist files",
mod->m_info.m_id, sheet
);
} else {
CCTextureCache::sharedTextureCache()->addImage(png.c_str(), false);
CCSpriteFrameCache::sharedSpriteFrameCache()
->addSpriteFramesWithFile(plist.c_str());
log::debug("Added resources for {}", mod->getID());
}
}
}
void Loader::updateResources() {
log::debug("Adding mod resources");
log::debug("Adding resources");
this->updateResourcePaths();
// add own spritesheets
this->updateModResources(InternalMod::get());
@ -117,6 +121,14 @@ void Loader::updateResources() {
}
}
void Loader::addTexturePath(ghc::filesystem::path const& path) {
m_texturePaths.push_back(path);
}
void Loader::removeTexturePath(ghc::filesystem::path const& path) {
ranges::remove(m_texturePaths, path);
}
size_t Loader::loadModsFromDirectory(
ghc::filesystem::path const& dir, bool recursive
) {
@ -353,12 +365,6 @@ bool Loader::setup() {
this->loadSettings();
this->refreshMods();
// add resources on startup
this->queueInGDThread([]() {
Loader::get()->updateResourcePaths();
Loader::get()->updateResources();
});
m_isSetup = true;
return true;
@ -447,12 +453,8 @@ size_t Loader::getFieldIndexForClass(size_t hash) {
}
VersionInfo Loader::minModVersion() {
// patches are always backwards-compatible. if not, we have failed
return VersionInfo {
Loader::getVersion().getMajor(),
Loader::getVersion().getMinor(),
0,
};
// Remember to update when deleting features!
return VersionInfo { 0, 4, 0 };
}
VersionInfo Loader::maxModVersion() {

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@ -51,7 +51,7 @@ Result<Mod*> Loader::loadModFromFile(std::string const& path) {
// add mod resources
this->queueInGDThread([this, mod]() {
this->updateModResourcePaths(mod);
this->updateResourcePaths();
this->updateModResources(mod);
});

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@ -35,6 +35,11 @@ namespace gd {
reinterpret_cast<void(*)(_internal_string*, void*)>(geode::base::get() + 0x489f78)(&m_data[-1], al);
}
}
bool string::operator==(string const& other) const {
if (size() != other.size()) return false;
return strcmp(c_str(), other.c_str()) == 0;
}
}