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rename Task::then to Task::listen
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1 changed files with 6 additions and 6 deletions
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@ -676,7 +676,7 @@ namespace geode {
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* on some node still existing when the task completes, use an event listener instead.
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*/
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template <class OnResult, class OnProgress, class OnCancelled>
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void then(OnResult&& onResult, OnProgress&& onProgress, OnCancelled&& onCancelled) const {
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void listen(OnResult&& onResult, OnProgress&& onProgress, OnCancelled&& onCancelled) const {
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// use a raw pointer to avoid cyclic references,
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// we destroy it manually later on
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auto* listener = new EventListener<Task>(*this);
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@ -721,13 +721,13 @@ namespace geode {
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* on some node still existing when the task completes, use an event listener instead.
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*/
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template <class OnResult, class OnProgress>
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void then(OnResult&& onResult, OnProgress&& onProgress) const {
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this->then(std::move(onResult), std::move(onProgress), [] {});
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void listen(OnResult&& onResult, OnProgress&& onProgress) const {
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this->listen(std::move(onResult), std::move(onProgress), [] {});
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}
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/**
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* Creates an implicit event listener for this Task that will call the
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* provided functions when the Task finishes.
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* provided function when the Task finishes.
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* The listener will automatically be destroyed after the Task has finished.
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* @param onResult Function to call when the Task finishes. The function
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* is given a pointer to the finished value, `T*`.
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@ -736,8 +736,8 @@ namespace geode {
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* on some node still existing when the task completes, use an event listener instead.
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*/
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template <class OnResult, class OnProgress>
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void then(OnResult&& onResult) const {
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this->then(std::move(onResult), [](auto const&) {}, [] {});
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void listen(OnResult&& onResult) const {
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this->listen(std::move(onResult), [](auto const&) {}, [] {});
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}
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ListenerResult handle(utils::MiniFunction<Callback> fn, Event* e) {
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