add WeakRef

This commit is contained in:
HJfod 2023-03-30 22:07:57 +03:00
parent 83b0850878
commit e92541a655
3 changed files with 174 additions and 5 deletions

View file

@ -100,16 +100,14 @@ public:
int m_nLuaID;
protected:
// the object's tag
RT_ADD( int m_nTag; )
int m_nTag;
// count of references
unsigned int m_uReference;
// count of autorelease
unsigned int m_uAutoReleaseCount;
RT_ADD(
CCObjectType m_eObjType;
int m_nUnknown;
)
CCObjectType m_eObjType;
int m_nUnknown;
public:
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCObject)
CCObject(void);

View file

@ -356,6 +356,151 @@ namespace geode {
}
};
class GEODE_DLL WeakRefPool {
std::unordered_set<cocos2d::CCObject*> m_pool;
public:
static WeakRefPool* get();
bool isManaged(cocos2d::CCObject* obj);
void manage(cocos2d::CCObject* obj);
void check(cocos2d::CCObject* obj);
};
/**
* A smart pointer to a managed CCObject-deriving class. Like Ref, except
* only holds a weak reference to the targeted object. When all non-weak
* references (Refs, manual retain() calls) to the object are dropped, so
* are all weak references.
*
* In essence, WeakRef is like a raw pointer, except that you can know if
* the pointer is still valid or not, as WeakRef::lock() returns nullptr if
* the pointed-to-object has already been freed.
*
* Note that an object pointed to by WeakRef is only released once some
* WeakRef pointing to it checks for it after all other references to the
* object have been dropped. If you store WeakRefs in a global map, you may
* want to periodically lock all of them to make sure any memory that should
* be freed is freed.
*
* @tparam T A type that inherits from CCObject.
*/
template <class T>
class WeakRef final {
static_assert(
std::is_base_of_v<cocos2d::CCObject, T>,
"WeakRef can only be used with a CCObject-inheriting class!"
);
T* m_obj = nullptr;
public:
/**
* Construct a WeakRef of an object. A weak reference is one that will
* be valid as long as the object is referenced by other strong
* references (such as Ref or manual retain calls), but once all strong
* references are dropped, so are all weak references. The object is
* freed once no strong references exist to it, and any WeakRef pointing
* to it is freed or locked
* @param obj Object to construct the WeakRef from
*/
WeakRef(T* obj) : m_obj(obj) {
WeakRefPool::get()->manage(obj);
}
WeakRef(WeakRef<T> const& other) : WeakRef(other.m_obj) {}
WeakRef(WeakRef<T>&& other) : m_obj(other.m_obj) {
other.m_obj = nullptr;
}
/**
* Construct an empty WeakRef (the object will be null)
*/
WeakRef() = default;
~WeakRef() {
WeakRefPool::get()->check(m_obj);
}
/**
* Lock the WeakRef, returning a Ref if the pointed object is valid or
* a null Ref if the object has been freed
*/
Ref<T> lock() const {
if (WeakRefPool::get()->isManaged(m_obj)) {
return Ref(m_obj);
}
return Ref<T>(nullptr);
}
/**
* Check if the WeakRef points to a valid object
*/
bool valid() const {
return WeakRefPool::get()->isManaged(m_obj);
}
/**
* Swap the managed object with another object. The managed object
* will be released, and the new object retained
* @param other The new object to swap to
*/
void swap(T* other) {
WeakRefPool::get()->check(m_obj);
m_obj = other;
WeakRefPool::get()->manage(other);
}
Ref<T> operator=(T* obj) {
this->swap(obj);
return this->lock();
}
WeakRef<T>& operator=(WeakRef<T> const& other) {
this->swap(other.m_obj);
return *this;
}
WeakRef<T>& operator=(WeakRef<T>&& other) {
this->swap(other.m_obj);
return *this;
}
explicit operator bool() const noexcept {
return this->valid();
}
bool operator==(T* other) const {
return m_obj == other;
}
bool operator==(WeakRef<T> const& other) const {
return m_obj == other.m_obj;
}
bool operator!=(T* other) const {
return m_obj != other;
}
bool operator!=(WeakRef<T> const& other) const {
return m_obj != other.m_obj;
}
// for containers
bool operator<(WeakRef<T> const& other) const {
return m_obj < other.m_obj;
}
bool operator<=(WeakRef<T> const& other) const {
return m_obj <= other.m_obj;
}
bool operator>(WeakRef<T> const& other) const {
return m_obj > other.m_obj;
}
bool operator>=(WeakRef<T> const& other) const {
return m_obj >= other.m_obj;
}
};
template <class Filter>
class EventListenerNode : public cocos2d::CCNode {
protected:

View file

@ -233,6 +233,32 @@ std::string geode::cocos::cc4bToHexString(ccColor4B const& color) {
return output;
}
WeakRefPool* WeakRefPool::get() {
static auto inst = new WeakRefPool();
return inst;
}
void WeakRefPool::check(CCObject* obj) {
// if this object's only reference is the WeakRefPool aka only weak
// references exist to it, then release it
if (m_pool.contains(obj) && obj->retainCount() == 1) {
obj->release();
m_pool.erase(obj);
}
}
bool WeakRefPool::isManaged(CCObject* obj) {
this->check(obj);
return m_pool.contains(obj);
}
void WeakRefPool::manage(CCObject* obj) {
if (obj) {
obj->retain();
m_pool.insert(obj);
}
}
CCRect geode::cocos::calculateNodeCoverage(std::vector<CCNode*> const& nodes) {
CCRect coverage;
for (auto child : nodes) {