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add WeakRef
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parent
83b0850878
commit
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3 changed files with 174 additions and 5 deletions
8
loader/include/Geode/cocos/cocoa/CCObject.h
vendored
8
loader/include/Geode/cocos/cocoa/CCObject.h
vendored
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@ -100,16 +100,14 @@ public:
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int m_nLuaID;
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protected:
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// the object's tag
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RT_ADD( int m_nTag; )
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int m_nTag;
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// count of references
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unsigned int m_uReference;
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// count of autorelease
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unsigned int m_uAutoReleaseCount;
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RT_ADD(
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CCObjectType m_eObjType;
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int m_nUnknown;
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)
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CCObjectType m_eObjType;
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int m_nUnknown;
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public:
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GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCObject)
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CCObject(void);
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@ -356,6 +356,151 @@ namespace geode {
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}
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};
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class GEODE_DLL WeakRefPool {
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std::unordered_set<cocos2d::CCObject*> m_pool;
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public:
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static WeakRefPool* get();
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bool isManaged(cocos2d::CCObject* obj);
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void manage(cocos2d::CCObject* obj);
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void check(cocos2d::CCObject* obj);
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};
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/**
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* A smart pointer to a managed CCObject-deriving class. Like Ref, except
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* only holds a weak reference to the targeted object. When all non-weak
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* references (Refs, manual retain() calls) to the object are dropped, so
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* are all weak references.
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*
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* In essence, WeakRef is like a raw pointer, except that you can know if
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* the pointer is still valid or not, as WeakRef::lock() returns nullptr if
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* the pointed-to-object has already been freed.
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*
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* Note that an object pointed to by WeakRef is only released once some
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* WeakRef pointing to it checks for it after all other references to the
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* object have been dropped. If you store WeakRefs in a global map, you may
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* want to periodically lock all of them to make sure any memory that should
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* be freed is freed.
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*
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* @tparam T A type that inherits from CCObject.
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*/
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template <class T>
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class WeakRef final {
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static_assert(
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std::is_base_of_v<cocos2d::CCObject, T>,
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"WeakRef can only be used with a CCObject-inheriting class!"
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);
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T* m_obj = nullptr;
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public:
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/**
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* Construct a WeakRef of an object. A weak reference is one that will
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* be valid as long as the object is referenced by other strong
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* references (such as Ref or manual retain calls), but once all strong
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* references are dropped, so are all weak references. The object is
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* freed once no strong references exist to it, and any WeakRef pointing
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* to it is freed or locked
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* @param obj Object to construct the WeakRef from
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*/
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WeakRef(T* obj) : m_obj(obj) {
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WeakRefPool::get()->manage(obj);
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}
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WeakRef(WeakRef<T> const& other) : WeakRef(other.m_obj) {}
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WeakRef(WeakRef<T>&& other) : m_obj(other.m_obj) {
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other.m_obj = nullptr;
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}
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/**
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* Construct an empty WeakRef (the object will be null)
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*/
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WeakRef() = default;
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~WeakRef() {
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WeakRefPool::get()->check(m_obj);
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}
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/**
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* Lock the WeakRef, returning a Ref if the pointed object is valid or
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* a null Ref if the object has been freed
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*/
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Ref<T> lock() const {
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if (WeakRefPool::get()->isManaged(m_obj)) {
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return Ref(m_obj);
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}
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return Ref<T>(nullptr);
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}
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/**
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* Check if the WeakRef points to a valid object
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*/
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bool valid() const {
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return WeakRefPool::get()->isManaged(m_obj);
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}
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/**
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* Swap the managed object with another object. The managed object
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* will be released, and the new object retained
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* @param other The new object to swap to
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*/
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void swap(T* other) {
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WeakRefPool::get()->check(m_obj);
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m_obj = other;
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WeakRefPool::get()->manage(other);
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}
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Ref<T> operator=(T* obj) {
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this->swap(obj);
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return this->lock();
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}
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WeakRef<T>& operator=(WeakRef<T> const& other) {
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this->swap(other.m_obj);
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return *this;
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}
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WeakRef<T>& operator=(WeakRef<T>&& other) {
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this->swap(other.m_obj);
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return *this;
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}
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explicit operator bool() const noexcept {
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return this->valid();
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}
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bool operator==(T* other) const {
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return m_obj == other;
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}
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bool operator==(WeakRef<T> const& other) const {
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return m_obj == other.m_obj;
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}
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bool operator!=(T* other) const {
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return m_obj != other;
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}
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bool operator!=(WeakRef<T> const& other) const {
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return m_obj != other.m_obj;
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}
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// for containers
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bool operator<(WeakRef<T> const& other) const {
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return m_obj < other.m_obj;
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}
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bool operator<=(WeakRef<T> const& other) const {
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return m_obj <= other.m_obj;
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}
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bool operator>(WeakRef<T> const& other) const {
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return m_obj > other.m_obj;
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}
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bool operator>=(WeakRef<T> const& other) const {
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return m_obj >= other.m_obj;
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}
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};
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template <class Filter>
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class EventListenerNode : public cocos2d::CCNode {
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protected:
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@ -233,6 +233,32 @@ std::string geode::cocos::cc4bToHexString(ccColor4B const& color) {
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return output;
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}
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WeakRefPool* WeakRefPool::get() {
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static auto inst = new WeakRefPool();
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return inst;
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}
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void WeakRefPool::check(CCObject* obj) {
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// if this object's only reference is the WeakRefPool aka only weak
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// references exist to it, then release it
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if (m_pool.contains(obj) && obj->retainCount() == 1) {
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obj->release();
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m_pool.erase(obj);
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}
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}
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bool WeakRefPool::isManaged(CCObject* obj) {
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this->check(obj);
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return m_pool.contains(obj);
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}
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void WeakRefPool::manage(CCObject* obj) {
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if (obj) {
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obj->retain();
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m_pool.insert(obj);
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}
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}
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CCRect geode::cocos::calculateNodeCoverage(std::vector<CCNode*> const& nodes) {
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CCRect coverage;
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for (auto child : nodes) {
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