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limitNodeWidth, limitNodeHeight, and width/height properties in Markdown images (#1043)
* New image arguments format * add ampersand support whoops * first moves * i think that's it for now
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3 changed files with 49 additions and 0 deletions
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@ -716,6 +716,24 @@ namespace geode::cocos {
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*/
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*/
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GEODE_DLL void limitNodeSize(cocos2d::CCNode* node, cocos2d::CCSize const& size, float def, float min);
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GEODE_DLL void limitNodeSize(cocos2d::CCNode* node, cocos2d::CCSize const& size, float def, float min);
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/**
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* Rescale node to fit inside given width
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* @param node Node to rescale
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* @param width Width to fit inside
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* @param def Default scale
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* @param min Minimum scale
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*/
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GEODE_DLL void limitNodeWidth(cocos2d::CCNode* node, float width, float def, float min);
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/**
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* Rescale node to fit inside given height
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* @param node Node to rescale
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* @param height Height to fit inside
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* @param def Default scale
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* @param min Minimum scale
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*/
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GEODE_DLL void limitNodeHeight(cocos2d::CCNode* node, float height, float def, float min);
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/**
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/**
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* Checks if a node is visible (recursively
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* Checks if a node is visible (recursively
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* checks parent visibility)
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* checks parent visibility)
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@ -334,6 +334,8 @@ struct MDParser {
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}
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}
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float spriteScale = 1.0f;
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float spriteScale = 1.0f;
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float spriteWidth = 0.0f;
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float spriteHeight = 0.0f;
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for (auto [key, value] : imgArguments) {
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for (auto [key, value] : imgArguments) {
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if (key == "scale") {
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if (key == "scale") {
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@ -342,6 +344,18 @@ struct MDParser {
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spriteScale = *scaleRes;
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spriteScale = *scaleRes;
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}
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}
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}
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}
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else if (key == "width") {
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auto widthRes = utils::numFromString<float>(value);
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if (widthRes) {
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spriteWidth = *widthRes;
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}
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}
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else if (key == "height") {
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auto heightRes = utils::numFromString<float>(value);
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if (heightRes) {
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spriteHeight = *heightRes;
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}
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}
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}
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}
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if (utils::string::startsWith(s_lastImage, "frame:")) {
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if (utils::string::startsWith(s_lastImage, "frame:")) {
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@ -357,6 +371,15 @@ struct MDParser {
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}
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}
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if (spr && spr->getUserObject("geode.texture-loader/fallback") == nullptr) {
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if (spr && spr->getUserObject("geode.texture-loader/fallback") == nullptr) {
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spr->setScale(spriteScale);
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spr->setScale(spriteScale);
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if (spriteWidth > 0.0f && spriteHeight <= 0.0f) {
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limitNodeWidth(spr, spriteWidth, 999.f, .1f);
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}
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else if (spriteHeight > 0.0f && spriteWidth <= 0.0f) {
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limitNodeHeight(spr, spriteHeight, 999.f, .1f);
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}
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else if (spriteWidth > 0.0f && spriteHeight > 0.0f) {
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limitNodeSize(spr, { spriteWidth, spriteHeight }, 999.f, .1f);
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}
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renderer->renderNode(spr);
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renderer->renderNode(spr);
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}
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}
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else {
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else {
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@ -455,6 +455,14 @@ void geode::cocos::limitNodeSize(CCNode* spr, CCSize const& size, float def, flo
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spr->setScale(clamp(std::min(size.height / spr->getContentHeight(), size.width / spr->getContentWidth()), min, def));
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spr->setScale(clamp(std::min(size.height / spr->getContentHeight(), size.width / spr->getContentWidth()), min, def));
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}
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}
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void geode::cocos::limitNodeWidth(CCNode* spr, float width, float def, float min) {
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spr->setScale(clamp(width / spr->getContentSize().width, min, def));
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}
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void geode::cocos::limitNodeHeight(CCNode* spr, float height, float def, float min) {
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spr->setScale(clamp(height / spr->getContentSize().height, min, def));
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}
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bool geode::cocos::nodeIsVisible(CCNode* node) {
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bool geode::cocos::nodeIsVisible(CCNode* node) {
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if (!node->isVisible()) {
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if (!node->isVisible()) {
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return false;
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return false;
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