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co_await support for geode Task
see comment at the bottom of the header for more information
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@ -5,8 +5,17 @@
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#include "../loader/Loader.hpp"
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#include <mutex>
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#include <string_view>
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#include <coroutine>
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namespace geode {
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namespace geode_internal {
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template <class T>
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struct TaskPromise;
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template <class T, class P>
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struct TaskAwaiter;
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}
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/**
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* Tasks represent an asynchronous operation that will be finished at some
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* unknown point in the future. Tasks can report their progress, and will
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@ -152,6 +161,12 @@ namespace geode {
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template <std::move_constructible T2, std::move_constructible P2>
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friend class Task;
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template <class>
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friend struct geode_internal::TaskPromise;
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template <class, class>
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friend struct geode_internal::TaskAwaiter;
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public:
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Handle(PrivateMarker, std::string_view name) : m_name(name) {}
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~Handle() {
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@ -307,6 +322,12 @@ namespace geode {
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template <std::move_constructible T2, std::move_constructible P2>
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friend class Task;
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template <class>
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friend struct geode_internal::TaskPromise;
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template <class, class>
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friend struct geode_internal::TaskAwaiter;
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public:
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// Allow default-construction
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Task() : m_handle(nullptr) {}
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@ -883,3 +904,117 @@ namespace geode {
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static_assert(is_filter<Task<int>>, "The Task class must be a valid event filter!");
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}
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// - C++20 coroutine support for Task - //
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// Example usage (function must return a Task):
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// ```
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// Task<int> someTask() {
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// auto response = co_await web::WebRequest().get("https://example.com");
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// co_return response.code();
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// }
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// ```
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// This will create a Task that will finish with the response code of the
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// web request.
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//
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// Note: If the Task the coroutine is waiting on is cancelled, the coroutine
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// will be destroyed and the Task will be cancelled as well. If the Task returned
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// by the coroutine is cancelled, the coroutine will be destroyed as well and execution
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// stops as soon as possible.
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//
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// The body of the coroutine is ran in whatever thread it got called in.
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// TODO: maybe guarantee main thread?
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namespace geode {
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namespace geode_internal {
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template <class T>
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struct TaskPromise {
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using MyTask = Task<T>;
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std::weak_ptr<typename MyTask::Handle> m_handle;
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~TaskPromise() {
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// does nothing if its not pending
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MyTask::cancel(m_handle.lock());
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}
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std::suspend_never initial_suspend() noexcept { return {}; }
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std::suspend_never final_suspend() noexcept { return {}; }
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// TODO: do something here?
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void unhandled_exception() {}
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MyTask get_return_object() {
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auto handle = MyTask::Handle::create("<Coroutine Task>");
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m_handle = handle;
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return handle;
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}
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void return_value(T&& x) {
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MyTask::finish(m_handle.lock(), std::move(x));
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}
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bool isCancelled() {
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if (auto p = m_handle.lock()) {
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return p->is(MyTask::Status::Cancelled);
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}
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return true;
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}
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};
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template <class T, class P>
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struct TaskAwaiter {
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Task<T, P> task;
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bool await_ready() {
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return task.isFinished();
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}
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template <class U>
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void await_suspend(std::coroutine_handle<TaskPromise<U>> handle) {
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if (handle.promise().isCancelled()) {
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handle.destroy();
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return;
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}
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// this should be fine because the parent task can only have
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// one pending task at a time
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std::shared_ptr<Task<U>::Handle> parentHandle = handle.promise().m_handle.lock();
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if (!parentHandle) {
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handle.destroy();
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return;
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}
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parentHandle->m_extraData = std::make_unique<typename Task<U>::Handle::ExtraData>(
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static_cast<void*>(new EventListener<Task<T, P>>(
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[handle](auto* event) {
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if (event->getValue()) {
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handle.resume();
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}
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if (event->isCancelled()) {
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handle.destroy();
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}
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},
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task
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)),
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+[](void* ptr) {
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delete static_cast<EventListener<Task<T, P>>*>(ptr);
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},
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+[](void* ptr) {
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static_cast<EventListener<Task<T, P>>*>(ptr)->getFilter().cancel();
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}
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);
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}
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T await_resume() {
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return std::move(*task.getFinishedValue());
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}
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};
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}
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}
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template <class T, class P>
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auto operator co_await(geode::Task<T, P> task) {
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return geode::geode_internal::TaskAwaiter<T, P>{task};
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}
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template <class T, class... Args>
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struct std::coroutine_traits<geode::Task<T>, Args...> {
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using promise_type = geode::geode_internal::TaskPromise<T>;
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};
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