mirror of
https://github.com/geode-sdk/geode.git
synced 2025-04-02 08:09:57 -04:00
Merge branch 'main' of https://github.com/geode-sdk/geode
This commit is contained in:
commit
e6065b210f
9 changed files with 36 additions and 227 deletions
bindings
loader
include/Geode
lilac
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@ -1121,7 +1121,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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cocos2d::CCArray* getSelectedObjects() = mac 0x23f30, win 0x86900, ios 0x0;
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bool init(LevelEditorLayer*) = mac 0x8ae0, win 0x76310, ios 0x0;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ed60, win 0x907b0, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2f3d0, win 0x0, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2f3d0, win 0x90cd0, ios 0x0;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2fb00, win 0x911a0, ios 0x0;
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virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x30790, win 0x91a30, ios 0x0;
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CreateMenuItem* menuItemFromObjectString(gd::string, int) = mac 0x1e130, win 0x84d00;
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@ -1168,6 +1168,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void editObject2(cocos2d::CCObject* sender) = mac 0x0, win 0x8d1b0, ios 0x0;
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void editGroup(cocos2d::CCObject* sender) = mac 0x0, win 0x8d720, ios 0x0;
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void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30, ios 0x0;
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void moveObjectCall(EditCommand command) = mac 0x0, win 0x8db30, ios 0x0;
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void transformObjectCall(cocos2d::CCObject* sender) = mac 0x29860, win 0x8def0, ios 0x0;
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void onDelete(cocos2d::CCObject* sender) = mac 0x1b3d0, win 0x7b8d0;
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void onDeleteSelected(cocos2d::CCObject* sender) = mac 0xb990, win 0x7bf50, ios 0x0;
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@ -4,7 +4,7 @@
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#include "callconv.hpp"
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#include "common.hpp"
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#include "function.hpp"
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#include "preproc.hpp"
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#include "../platform/platform.hpp"
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#include "defaultconv.hpp"
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namespace geode::core::meta {}
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@ -1,73 +0,0 @@
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#ifndef GEODE_CORE_META_PREPROC_HPP
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#define GEODE_CORE_META_PREPROC_HPP
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#if !defined(GEODE_CALL)
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// Windows
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#define GEODE_WINDOWS(...) __VA_ARGS__
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#define GEODE_IS_WINDOWS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "Windows"
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#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#define GEODE_CALL __stdcall
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#define GEODE_PLATFORM_EXTENSION ".dll"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "win"
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#else
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#define GEODE_WINDOWS(...)
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#endif
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// Darwin
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...) __VA_ARGS__
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#define GEODE_IS_IOS
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "iOS"
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "ios"
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...) __VA_ARGS__
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#define GEODE_IS_MACOS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "MacOS"
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#define GEODE_PLATFORM_TARGET PlatformID::MacOS
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "mac"
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#endif
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#define GEODE_CALL
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#else
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...)
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#endif
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// Android
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#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
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#define GEODE_IS_ANDROID
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "Android"
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#define GEODE_CALL
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#define GEODE_PLATFORM_EXTENSION ".so"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "android"
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#else
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#define GEODE_ANDROID(...)
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#endif
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#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#endif
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL GEODE_WINDOWS(__declspec(dllexport))
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#else
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#define GEODE_DLL GEODE_WINDOWS(__declspec(dllimport))
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#endif
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#define GEODE_API GEODE_WINDOWS() // idk where this is
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#endif
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#endif /* GEODE_CORE_META_PREPROC_HPP */
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@ -1,10 +1,7 @@
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#pragma once
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#include <functional>
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#if defined(GEODE_CALL)
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#undef GEODE_CALL
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#endif
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#include "cplatform.h"
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namespace geode {
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class PlatformID {
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@ -70,20 +67,13 @@ namespace std {
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#endif
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// Windows
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#ifdef GEODE_IS_WINDOWS
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#define GEODE_WINDOWS(...) __VA_ARGS__
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#define GEODE_IS_WINDOWS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "Windows"
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#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#define GEODE_CALL __stdcall
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#define GEODE_HIDDEN
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#define GEODE_DUPABLE __forceinline
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#define GEODE_VIRTUAL_CONSTEXPR
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#define GEODE_NOINLINE __declspec(noinline)
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#define GEODE_PLATFORM_EXTENSION ".dll"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "win"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __declspec(dllexport)
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@ -96,56 +86,13 @@ namespace std {
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#include "windows.hpp"
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#else
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#define GEODE_WINDOWS(...)
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#endif
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#elif defined(GEODE_IS_MACOS)
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// MacOS / iOS
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...) __VA_ARGS__
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#define GEODE_IS_IOS
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "iOS"
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_CALL
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "ios"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "ios.hpp"
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...) __VA_ARGS__
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#define GEODE_IS_MACOS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "MacOS"
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#define GEODE_PLATFORM_TARGET PlatformID::MacOS
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#define GEODE_CALL
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "mac"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "macos.hpp"
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#endif
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...)
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#elif defined(GEODE_IS_IOS)
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#endif
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// Android
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#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
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#define GEODE_IS_ANDROID
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "Android"
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#define GEODE_CALL
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "ios.hpp"
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#elif defined(GEODE_IS_ANDROID)
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#define GEODE_PLATFORM_EXTENSION ".so"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "android"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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@ -189,12 +141,10 @@ namespace std {
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "windows.hpp"
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#include "android.hpp"
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#else
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#define GEODE_ANDROID(...)
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#endif
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#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#error "Unsupported Platform!"
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#endif
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@ -11,9 +11,12 @@ if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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add_subdirectory("test")
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endif()
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message(STATUS ${GEODE_LOADER_PATH}/include)
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target_include_directories(
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lilac_hook INTERFACE
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${lilac_SOURCE_DIR}/include/geode
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${lilac_SOURCE_DIR}/include/geode/core
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${lilac_SOURCE_DIR}/include/geode/core/hook
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${GEODE_LOADER_PATH}/include
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)
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@ -1,7 +1,7 @@
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#ifndef GEODE_CORE_HOOK_HPP
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#define GEODE_CORE_HOOK_HPP
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#include "../meta/preproc.hpp"
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#include <Geode/platform/platform.hpp>
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#include <cstddef>
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@ -5,7 +5,7 @@
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#include "common.hpp"
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#include "function.hpp"
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#include "hook.hpp"
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#include "preproc.hpp"
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#include <Geode/platform/platform.hpp>
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#if defined(LILAC_IS_WINDOWS)
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#include "cdecl.hpp"
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@ -1,73 +0,0 @@
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#ifndef LILAC_CORE_META_PREPROC_HPP
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#define LILAC_CORE_META_PREPROC_HPP
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#if !defined(GEODE_CALL)
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// Windows
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#define GEODE_WINDOWS(...) __VA_ARGS__
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#define GEODE_IS_WINDOWS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "Windows"
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#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#define GEODE_CALL __stdcall
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#define GEODE_PLATFORM_EXTENSION ".dll"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "win"
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#else
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#define GEODE_WINDOWS(...)
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#endif
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// Darwin
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...) __VA_ARGS__
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#define GEODE_IS_IOS
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "iOS"
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "ios"
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...) __VA_ARGS__
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#define GEODE_IS_MACOS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "MacOS"
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#define GEODE_PLATFORM_TARGET PlatformID::MacOS
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "mac"
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#endif
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#define GEODE_CALL
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#else
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...)
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#endif
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// Android
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#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
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#define GEODE_IS_ANDROID
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "Android"
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#define GEODE_CALL
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#define GEODE_PLATFORM_EXTENSION ".so"
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#define GEODE_PLATFORM_SHORT_IDENTIFIER "android"
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#else
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#define GEODE_ANDROID(...)
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#endif
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#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#endif
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL GEODE_WINDOWS(__declspec(dllexport))
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#else
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#define GEODE_DLL GEODE_WINDOWS(__declspec(dllimport))
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#endif
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#define GEODE_API GEODE_WINDOWS() // idk where this is
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#endif
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#endif /* LILAC_CORE_META_PREPROC_HPP */
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@ -30,6 +30,7 @@ target_compile_features(lilac_hook PUBLIC cxx_std_17)
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target_include_directories(lilac_hook
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PRIVATE
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${lilac_SOURCE_DIR}/include/geode/core/hook
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${GEODE_LOADER_PATH}/include
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INTERFACE
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$<BUILD_INTERFACE:${lilac_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${lilac_SOURCE_DIR}/include/geode>
|
||||
|
|
Loading…
Add table
Reference in a new issue