Merge branch 'main' into settings

This commit is contained in:
HJfod 2024-09-04 22:16:07 +03:00
commit ddf27910fb
2 changed files with 10 additions and 4 deletions

View file

@ -256,6 +256,12 @@ namespace geode {
}
return std::nullopt;
}
/**
* Completely disregard the result. Only recommended if the result is
* inconsequential
*/
constexpr void disregard() && {}
};
template <class T = impl::DefaultValue>

View file

@ -29,11 +29,11 @@ void ScrollLayer::visit() {
glEnable(GL_SCISSOR_TEST);
if (this->getParent()) {
CCPoint const offset = this->isIgnoreAnchorPointForPosition()
? ccp(0, 0) : CCPoint(this->getContentSize() * -this->getAnchorPoint());
// CCPoint const offset = this->isIgnoreAnchorPointForPosition()
// ? ccp(0, 0) : CCPoint(this->getContentSize() * -this->getAnchorPoint());
auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0) - offset);
auto const topRight = this->convertToWorldSpace(this->getContentSize() - offset);
auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0));
auto const topRight = this->convertToWorldSpace(this->getContentSize());
CCSize const size = topRight - bottomLeft;
CCEGLView::get()->setScissorInPoints(bottomLeft.x, bottomLeft.y, size.width, size.height);