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change ModSettingsManager::save return type
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3 changed files with 4 additions and 9 deletions
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@ -40,12 +40,8 @@ namespace geode {
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* The format of the savedata will be an object with the keys being
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* setting IDs and then the values the values of the saved settings
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* @note If saving a setting fails, it will log a warning to the console
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* @warning This will overwrite the whole `json` parameter - be sure to
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* pass the full settings savedata to `load()` so you can be sure that
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* unregistered custom settings' saved values don't disappear!
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* @todo in v4: make this return the value instead lol
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*/
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void save(matjson::Value& json);
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matjson::Value save();
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/**
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* Get the savedata for settings, aka the JSON object that contains all
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@ -210,8 +210,7 @@ Result<> Mod::Impl::saveData() {
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}
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// ModSettingsManager keeps track of the whole savedata
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matjson::Value json;
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m_settings->save(json);
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matjson::Value json = m_settings->save();
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// saveData is expected to be synchronous, and always called from GD thread
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ModStateEvent(m_self, ModEventType::DataSaved).post();
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@ -214,12 +214,12 @@ Result<> ModSettingsManager::load(matjson::Value const& json) {
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}
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return Ok();
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}
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void ModSettingsManager::save(matjson::Value& json) {
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matjson::Value ModSettingsManager::save() {
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for (auto& [key, _] : m_impl->settings) {
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m_impl->saveSettingValueToSave(key);
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}
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// Doing this since `ModSettingsManager` is expected to manage savedata fully
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json = m_impl->savedata;
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return m_impl->savedata;
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}
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matjson::Value& ModSettingsManager::getSaveData() {
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return m_impl->savedata;
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