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fix scroll layer when anchor point is not ignored
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1 changed files with 4 additions and 4 deletions
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@ -29,11 +29,11 @@ void ScrollLayer::visit() {
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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if (this->getParent()) {
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if (this->getParent()) {
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CCPoint const offset = this->isIgnoreAnchorPointForPosition()
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// CCPoint const offset = this->isIgnoreAnchorPointForPosition()
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? ccp(0, 0) : CCPoint(this->getContentSize() * -this->getAnchorPoint());
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// ? ccp(0, 0) : CCPoint(this->getContentSize() * -this->getAnchorPoint());
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auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0) - offset);
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auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0));
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auto const topRight = this->convertToWorldSpace(this->getContentSize() - offset);
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auto const topRight = this->convertToWorldSpace(this->getContentSize());
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CCSize const size = topRight - bottomLeft;
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CCSize const size = topRight - bottomLeft;
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CCEGLView::get()->setScissorInPoints(bottomLeft.x, bottomLeft.y, size.width, size.height);
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CCEGLView::get()->setScissorInPoints(bottomLeft.x, bottomLeft.y, size.width, size.height);
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