mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-22 23:48:08 -05:00
parent
ecbfd5ad0f
commit
d23563a9c0
7 changed files with 80 additions and 250 deletions
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@ -921,14 +921,9 @@ public:
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* has been added, call updateLayout
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* @param layout Layout to set to this node
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* @param apply Whether to call updateLayout now or not
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* @param respectAnchor If true, if the target node is
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* isIgnoreAnchorPointForPosition, then it is set to false and the children
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* are automatically moved to match where they should be positioned.
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* Visually, this should result in no difference; however, when dealing with
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* CCLayers / CCMenus, this will change where the children are located
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* @note Geode addition
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*/
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GEODE_DLL void setLayout(Layout* layout, bool apply = true, bool respectAnchor = true);
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GEODE_DLL void setLayout(Layout* layout, bool apply = true);
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/**
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* Get the Layout for this node
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* @returns The current layout, or nullptr if no layout is set
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131
loader/include/Geode/cocos/base_nodes/Layout.hpp
vendored
131
loader/include/Geode/cocos/base_nodes/Layout.hpp
vendored
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@ -18,20 +18,15 @@ class CCNode;
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* RowLayout, ColumnLayout, and GridLayout, but if you need a different kind
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* of layout you can inherit from the Layout class.
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*/
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class GEODE_DLL Layout {
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protected:
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static CCArray* getNodesToPosition(CCNode* forNode);
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class Layout {
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public:
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/**
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* Automatically apply the layout's positioning on a set of nodes
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* @param on Node to apply the layout on. Position's the node's children
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* according to the layout. The content size of the node should be
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* respected as a boundary the layout shouldn't overflow. The node may be
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* rescaled to better fit its contents. Layouts should respect nodes that
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* have their PositionHint marked as absolute
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* @param nodes Nodes to position
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* @param availableSize Give hints to the layout about how much space is
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* available. Note that the layout may still overflow
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*/
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virtual void apply(CCNode* on) = 0;
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virtual void apply(CCArray* nodes, CCSize const& availableSize) = 0;
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};
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/**
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@ -61,62 +56,30 @@ enum class Alignment {
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*/
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class GEODE_DLL RowLayout : public Layout {
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protected:
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std::optional<Alignment> m_vAlignment = Alignment::Center;
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Alignment m_alignment = Alignment::Center;
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std::optional<float> m_alignVertically;
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float m_gap;
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std::optional<float> m_maxAutoScale = std::nullopt;
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bool m_reverse = false;
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bool m_fitInside = false;
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public:
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void apply(CCNode* on) override;
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void apply(CCArray* nodes, CCSize const& availableSize) override;
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/**
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* Create a new RowLayout. Note that this class is not automatically
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* managed by default, so you must assign it to a CCNode or manually
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* manage the memory yourself. See the chainable setters on RowLayout for
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* what options you can customize for the layout
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* manage the memory yourself.
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* @param gap Space between nodes
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* @param alignVertically Whether to align the nodes vertically, and if so,
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* what Y position to align them at
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* @returns Created RowLayout
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*/
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static RowLayout* create();
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static RowLayout* create(
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float gap = 5.f,
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std::optional<float> alignVertically = std::nullopt
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);
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/**
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* Sets where to align nodes on the Y-axis. If nullopt, the
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* nodes' Y-position will not be affected, and the height of the node this
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* layout applies to isn't altered. If an alignment is given, the height
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* of the node this layout applies to is shrunk to fit the height of the
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* nodes and no more. Any nodes that don't fit inside this space are
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* aligned based on the value
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* @param align Value
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* @returns The same RowLayout this was applied on
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*/
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RowLayout* setVAlignment(std::optional<Alignment> align);
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/**
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* The spacing between the children of the node this layout applies to.
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* Measured as the space between their edges, not centres
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*/
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RowLayout* setAlignment(Alignment align);
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RowLayout* setGap(float gap);
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/**
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* Whether to reverse the direction of the children in this layout or not
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*/
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RowLayout* setReverse(bool reverse);
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/**
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* If a value is provided, then the node this layout applies to may be
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* automatically rescaled to fit its contents better. By default the value
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* is nullopt, which means that the layout doesn't affect the node's scale
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* in any way, and any nodes that might overflow will be squished using
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* other methods. If the value is set, the layout assumes that the scaled
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* content size of the target node is what the content should be fit
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* inside of, and scales to fit that space. If the value is nullopt, the
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* unscaled content size is used instead
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*/
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RowLayout* setMaxAutoScale(std::optional<float> scale);
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/**
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* If true, the children of the node this layout is applied to will be
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* contained entirely within the bounds of the node's content size. If
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* false, the children's positions will be within the bounds, but they may
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* visually overflow depending on their anchor point
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*/
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RowLayout* setFitInside(bool fit);
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RowLayout* setAlignVertically(std::optional<float> align);
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};
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/**
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@ -124,59 +87,21 @@ public:
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*/
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class GEODE_DLL ColumnLayout : public Layout {
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protected:
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std::optional<Alignment> m_hAlignment = Alignment::Center;
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Alignment m_alignment = Alignment::Center;
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std::optional<float> m_alignHorizontally;
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float m_gap;
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std::optional<float> m_maxAutoScale = std::nullopt;
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bool m_reverse = false;
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bool m_fitInside = false;
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public:
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void apply(CCNode* on) override;
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void apply(CCArray* nodes, CCSize const& availableSize) override;
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/**
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* Create a new ColumnLayout. Note that this class is not automatically
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* managed by default, so you must assign it to a CCNode or manually
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* manage the memory yourself. See the chainable setters on RowLayout for
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* what options you can customize for the layout
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* @returns Created ColumnLayout
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*/
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static ColumnLayout* create();
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static ColumnLayout* create(
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float gap = 5.f,
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std::optional<float> alignHorizontally = std::nullopt
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);
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/**
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* Sets where to align nodes on the X-axis. If nullopt, the
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* nodes' X-position will not be affected, and the width of the node this
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* layout applies to isn't altered. If an alignment is given, the width
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* of the node this layout applies to is shrunk to fit the width of the
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* nodes and no more. Any nodes that don't fit inside this space are
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* aligned based on the value
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* @param align Value
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* @returns The same RowLayout this was applied on
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*/
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ColumnLayout* setHAlignment(std::optional<Alignment> align);
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/**
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* The spacing between the children of the node this layout applies to.
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* Measured as the space between their edges, not centres
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*/
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ColumnLayout* setAlignment(Alignment align);
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ColumnLayout* setGap(float gap);
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/**
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* Whether to reverse the direction of the children in this layout or not
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*/
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ColumnLayout* setReverse(bool reverse);
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/**
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* If a value is provided, then the node this layout applies to may be
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* automatically rescaled to fit its contents better. By default the value
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* is nullopt, which means that the layout doesn't affect the node's scale
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* in any way, and any nodes that might overflow will be squished using
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* other methods
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*/
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ColumnLayout* setMaxAutoScale(std::optional<float> scale);
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/**
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* If true, the children of the node this layout is applied to will be
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* contained entirely within the bounds of the node's content size. If
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* false, the children's positions will be within the bounds, but they may
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* visually overflow depending on their anchor point
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*/
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ColumnLayout* setFitInside(bool fit);
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ColumnLayout* setAlignHorizontally(std::optional<float> align);
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};
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/**
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@ -212,7 +137,7 @@ protected:
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std::optional<size_t> m_rowSize;
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public:
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void apply(CCNode* on) override;
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void apply(CCArray* nodes, CCSize const& availableSize) override;
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static GridLayout* create(
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std::optional<size_t> rowSize,
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@ -1,7 +1,5 @@
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#include <cocos2d.h>
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#include <Geode/utils/cocos.hpp>
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#include <Geode/utils/ranges.hpp>
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#include <Geode/loader/Log.hpp>
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USE_GEODE_NAMESPACE();
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@ -11,58 +9,17 @@ void CCNode::swapChildIndices(CCNode* first, CCNode* second) {
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m_pChildren->exchangeObject(first, second);
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}
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CCArray* Layout::getNodesToPosition(CCNode* on) {
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auto filtered = CCArray::create();
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for (auto& child : CCArrayExt<CCNode>(on->getChildren())) {
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if (child->getPositionHint() != PositionHint::Absolute) {
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filtered->addObject(child);
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}
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}
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return filtered;
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}
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void RowLayout::apply(CCNode* on) {
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auto nodes = getNodesToPosition(on);
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if (m_reverse) {
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nodes->reverseObjects();
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}
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auto availableWidth = m_maxAutoScale.has_value() ?
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on->getScaledContentSize().width :
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on->getContentSize().width;
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size_t ix = 0;
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void RowLayout::apply(CCArray* nodes, CCSize const& availableSize) {
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float totalWidth = .0f;
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size_t ix = 0;
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for (auto& node : CCArrayExt<CCNode*>(nodes)) {
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// if no need to fit fully inside, figure out what part may overflow
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// for first item
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if (ix == 0 && !m_fitInside) {
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totalWidth += node->getScaledContentSize().width
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* (1.f - node->getAnchorPoint().x);
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}
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// if no need to fit fully inside, figure out what part may overflow
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// for last item
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else if (ix == nodes->count() - 1 && !m_fitInside) {
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totalWidth += node->getScaledContentSize().width
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* node->getAnchorPoint().x;
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}
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// otherwise either we need to fit fully inside or this node is not
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// at the start or end
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else {
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totalWidth += node->getScaledContentSize().width;
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}
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totalWidth += node->getScaledContentSize().width;
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if (ix) {
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totalWidth += m_gap;
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}
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ix++;
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}
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auto squeeze = availableSize.width / totalWidth;
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if (squeeze > 1.f) {
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squeeze = 1.f;
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}
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float pos;
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switch (m_alignment) {
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default:
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@ -83,16 +40,22 @@ void RowLayout::apply(CCNode* on) {
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if (m_alignVertically) {
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node->setPositionY(m_alignVertically.value());
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}
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pos += (sw + m_gap) * squeeze;
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pos += sw + m_gap;
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}
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}
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RowLayout* RowLayout::create() {
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return new RowLayout();
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RowLayout* RowLayout::create(
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float gap,
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std::optional<float> alignVertically
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) {
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auto ret = new RowLayout;
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ret->m_gap = gap;
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ret->m_alignVertically = alignVertically;
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return ret;
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}
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RowLayout* RowLayout::setVAlignment(std::optional<Alignment> align) {
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m_vAlignment = align;
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RowLayout* RowLayout::setAlignment(Alignment align) {
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m_alignment = align;
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return this;
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}
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@ -101,26 +64,14 @@ RowLayout* RowLayout::setGap(float gap) {
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return this;
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}
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RowLayout* RowLayout::setReverse(bool reverse) {
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m_reverse = reverse;
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RowLayout* RowLayout::setAlignVertically(std::optional<float> align) {
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m_alignVertically = align;
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return this;
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}
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RowLayout* RowLayout::setMaxAutoScale(std::optional<float> scale) {
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m_maxAutoScale = scale;
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return this;
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}
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RowLayout* RowLayout::setFitInside(bool fit) {
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m_fitInside = fit;
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return this;
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}
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void ColumnLayout::apply(CCNode* on) {
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void ColumnLayout::apply(CCArray* nodes, CCSize const& availableSize) {
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float totalHeight = .0f;
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size_t ix = 0;
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auto nodes = getNodesToPosition(on);
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auto availableSize = on->getScaledContentSize();
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for (auto& node : CCArrayExt<CCNode*>(nodes)) {
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totalHeight += node->getScaledContentSize().height;
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if (ix) {
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@ -128,14 +79,6 @@ void ColumnLayout::apply(CCNode* on) {
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}
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}
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auto squeeze = availableSize.height / totalHeight;
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if (squeeze > 1.f) {
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squeeze = 1.f;
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}
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if (totalHeight > availableSize.height) {
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totalHeight = availableSize.height;
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}
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float pos;
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switch (m_alignment) {
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default:
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@ -143,37 +86,35 @@ void ColumnLayout::apply(CCNode* on) {
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case Alignment::Begin: pos = -totalHeight; break;
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case Alignment::End: pos = 0.f; break;
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}
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if (m_reverse) {
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nodes->reverseObjects();
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}
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log::debug("start pos: {}", pos);
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log::debug("squeeze: {}", squeeze);
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for (auto& node : CCArrayExt<CCNode*>(nodes)) {
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auto sh = node->getScaledContentSize().height;
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float disp;
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switch (m_alignment) {
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default:
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case Alignment::Center: disp = sh * node->getAnchorPoint().y; break;
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case Alignment::Begin: disp = (m_reverse ? 0.f : sh); break;
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case Alignment::End: disp = (m_reverse ? sh : 0.f); break;
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case Alignment::Begin: disp = sh; break;
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case Alignment::End: disp = 0.f; break;
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}
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log::debug("positioning at: {}", pos + disp);
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node->setPositionY(pos + disp);
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if (m_alignHorizontally) {
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node->setPositionX(m_alignHorizontally.value());
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}
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auto opos = pos;
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pos += (sh + m_gap) * squeeze;
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log::debug("pos: {} -> {}", opos, pos);
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pos += sh + m_gap;
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}
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}
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ColumnLayout* ColumnLayout::create() {
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return new ColumnLayout();
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ColumnLayout* ColumnLayout::create(
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float gap,
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std::optional<float> alignHorizontally
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) {
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auto ret = new ColumnLayout;
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ret->m_gap = gap;
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ret->m_alignHorizontally = alignHorizontally;
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return ret;
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}
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ColumnLayout* ColumnLayout::setHAlignment(std::optional<Alignment> align) {
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m_hAlignment = align;
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ColumnLayout* ColumnLayout::setAlignment(Alignment align) {
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m_alignment = align;
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return this;
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}
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@ -182,22 +123,12 @@ ColumnLayout* ColumnLayout::setGap(float gap) {
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return this;
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}
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ColumnLayout* ColumnLayout::setReverse(bool reverse) {
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m_reverse = reverse;
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ColumnLayout* ColumnLayout::setAlignHorizontally(std::optional<float> align) {
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m_alignHorizontally = align;
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return this;
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}
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ColumnLayout* ColumnLayout::setMaxAutoScale(std::optional<float> scale) {
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m_maxAutoScale = scale;
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return this;
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}
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ColumnLayout* ColumnLayout::setFitInside(bool fit) {
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m_fitInside = fit;
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return this;
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}
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void GridLayout::apply(CCNode* on) {
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void GridLayout::apply(CCArray* nodes, CCSize const& availableSize) {
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// todo
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}
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@ -118,13 +118,7 @@ CCNode* CCNode::getChildByIDRecursive(std::string const& id) {
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return nullptr;
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}
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void CCNode::setLayout(Layout* layout, bool apply, bool respectAnchor) {
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if (respectAnchor && this->isIgnoreAnchorPointForPosition()) {
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for (auto child : CCArrayExt<CCNode>(m_pChildren)) {
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child->setPosition(child->getPosition() + this->getScaledContentSize());
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}
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this->ignoreAnchorPointForPosition(false);
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}
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void CCNode::setLayout(Layout* layout, bool apply) {
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GeodeNodeMetadata::set(this)->m_layout.reset(layout);
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if (apply) {
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this->updateLayout();
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@ -137,7 +131,15 @@ Layout* CCNode::getLayout() {
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void CCNode::updateLayout() {
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if (auto layout = GeodeNodeMetadata::set(this)->m_layout.get()) {
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layout->apply(this);
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// nodes with absolute position should never be rearranged
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auto filtered = CCArray::create();
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for (auto& child : CCArrayExt<CCNode>(m_pChildren)) {
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if (child->getPositionHint() != PositionHint::Absolute) {
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filtered->addObject(child);
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}
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}
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layout->apply(filtered, m_obContentSize);
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filtered->release();
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}
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}
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@ -29,9 +29,9 @@ $register_ids(CreatorLayer) {
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detachAndCreateMenu(
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this,
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"top-right-menu",
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ColumnLayout::create(),
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ColumnLayout::create(5.f, 0.f)->setAlignment(Alignment::Begin),
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lockBtn
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)->setAnchorPoint({ 0.f, 0.f });
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);
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}
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// move treasure room button to its own menu
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@ -3,7 +3,6 @@
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#include <Geode/Bindings.hpp>
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#include <Geode/modify/EditLevelLayer.hpp>
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#include <Geode/utils/cocos.hpp>
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#include <Geode/ui/BasedButtonSprite.hpp>
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|
||||
USE_GEODE_NAMESPACE();
|
||||
|
||||
|
@ -46,30 +45,8 @@ $register_ids(EditLevelLayer) {
|
|||
);
|
||||
|
||||
detachAndCreateMenu(
|
||||
this, "folder-menu", ColumnLayout::create(), menu->getChildByID("folder-button")
|
||||
menu, "folder-menu", ColumnLayout::create(), menu->getChildByID("folder-button")
|
||||
);
|
||||
menu->setPosition(
|
||||
menu->getPositionX() + static_cast<CCNode*>(
|
||||
menu->getChildren()->firstObject()
|
||||
)->getPositionX(),
|
||||
285.f
|
||||
);
|
||||
menu->setLayout(
|
||||
ColumnLayout::create()
|
||||
->setGap(7.f)
|
||||
->setReverse(true)
|
||||
->setAlignment(Alignment::Begin)
|
||||
->setAlignHorizontally(0.f)
|
||||
);
|
||||
menu->setZOrder(1);
|
||||
|
||||
for (int i = 0; i < rand() % 4; i++) {
|
||||
auto btn = CircleButtonSprite::create(
|
||||
CCLabelBMFont::create(std::to_string(i).c_str(), "bigFont.fnt")
|
||||
);
|
||||
menu->addChild(btn);
|
||||
}
|
||||
menu->updateLayout();
|
||||
}
|
||||
|
||||
if (auto menu = this->getChildByID("back-button-menu")) setIDSafe(menu, 0, "back-button");
|
||||
|
|
|
@ -44,7 +44,7 @@ $register_ids(MenuLayer) {
|
|||
pfp->setPositionHint(PositionHint::Absolute);
|
||||
}
|
||||
|
||||
menu->setLayout(RowLayout::create()->setGap(18.f));
|
||||
menu->setLayout(RowLayout::create(18.f, 0.f));
|
||||
}
|
||||
// bottom menu
|
||||
if (auto menu = getChildOfType<CCMenu>(this, 1)) {
|
||||
|
@ -57,10 +57,10 @@ $register_ids(MenuLayer) {
|
|||
// move daily chest to its own menu
|
||||
|
||||
if (auto dailyChest = setIDSafe(menu, -1, "daily-chest-button")) {
|
||||
detachAndCreateMenu(this, "right-side-menu", ColumnLayout::create(), dailyChest);
|
||||
detachAndCreateMenu(this, "right-side-menu", ColumnLayout::create(0.f, 0.f), dailyChest);
|
||||
}
|
||||
|
||||
menu->setLayout(RowLayout::create());
|
||||
menu->setLayout(RowLayout::create(5.f, ach->getPositionY()));
|
||||
}
|
||||
// social media menu
|
||||
if (auto menu = getChildOfType<CCMenu>(this, 2)) {
|
||||
|
@ -79,8 +79,8 @@ $register_ids(MenuLayer) {
|
|||
|
||||
if (auto closeBtn = setIDSafe(menu, 1, "close-button")) {
|
||||
detachAndCreateMenu(
|
||||
this, "close-menu", RowLayout::create(), closeBtn
|
||||
)->setAnchorPoint({ 0.f, .5f });
|
||||
this, "close-menu", RowLayout::create(5.f, 0.f)->setAlignment(Alignment::Begin), closeBtn
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue