fix remaining symbol mismatches

This commit is contained in:
qimiko 2023-06-05 17:10:59 -07:00
parent 2a1a08ef24
commit cb016214cd
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GPG key ID: D2D404DD810FE0E3

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@ -328,7 +328,7 @@ class CCContentLayer : cocos2d::CCLayerColor {
}
class CCIndexPath : cocos2d::CCObject {
static CCIndexPath* CCIndexPathWithSectionRow(unsigned int idk1, int idk2) = win 0x30e40;
static CCIndexPath* CCIndexPathWithSectionRow(int idk1, int idk2) = win 0x30e40;
inline CCIndexPath() = default;
int m_unknown1;
int m_unknown2;
@ -1292,7 +1292,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
this->updateScaleControl();
}
void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920;
void moveGameLayer(cocos2d::CCPoint pos) = mac 0x1ca90, win 0x79290;
void moveGamelayer(cocos2d::CCPoint pos) = mac 0x1ca90, win 0x79290;
void showUI(bool show) = mac 0x245b0, win 0x87180;
void resetUI() = mac 0x18520, win 0x7ac10;
void editObject2(cocos2d::CCObject* sender) = win 0x8d1b0;
@ -4079,7 +4079,7 @@ class MapPackCell : TableViewCell {
void loadFromMapPack(GJMapPack *) = win 0x5cac0;
}
class MenuGameLayer {
class MenuGameLayer : cocos2d::CCLayer {
void resetPlayer() = mac 0x28fdc0, win 0x18f4b0;
void destroyPlayer() = win 0x190100;
virtual void update(float) = mac 0x28fa70, win 0x18f190;