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fix remaining symbol mismatches
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parent
2a1a08ef24
commit
cb016214cd
1 changed files with 3 additions and 3 deletions
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@ -328,7 +328,7 @@ class CCContentLayer : cocos2d::CCLayerColor {
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}
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class CCIndexPath : cocos2d::CCObject {
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static CCIndexPath* CCIndexPathWithSectionRow(unsigned int idk1, int idk2) = win 0x30e40;
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static CCIndexPath* CCIndexPathWithSectionRow(int idk1, int idk2) = win 0x30e40;
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inline CCIndexPath() = default;
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int m_unknown1;
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int m_unknown2;
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@ -1292,7 +1292,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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this->updateScaleControl();
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}
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void constrainGameLayerPosition(float x, float y) = mac 0x18890, win 0x8f920;
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void moveGameLayer(cocos2d::CCPoint pos) = mac 0x1ca90, win 0x79290;
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void moveGamelayer(cocos2d::CCPoint pos) = mac 0x1ca90, win 0x79290;
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void showUI(bool show) = mac 0x245b0, win 0x87180;
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void resetUI() = mac 0x18520, win 0x7ac10;
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void editObject2(cocos2d::CCObject* sender) = win 0x8d1b0;
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@ -4079,7 +4079,7 @@ class MapPackCell : TableViewCell {
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void loadFromMapPack(GJMapPack *) = win 0x5cac0;
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}
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class MenuGameLayer {
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class MenuGameLayer : cocos2d::CCLayer {
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void resetPlayer() = mac 0x28fdc0, win 0x18f4b0;
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void destroyPlayer() = win 0x190100;
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virtual void update(float) = mac 0x28fa70, win 0x18f190;
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