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https://github.com/geode-sdk/geode.git
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Merge branch 'main' of https://github.com/geode-sdk/sdk
This commit is contained in:
commit
cb012eceee
6 changed files with 54 additions and 13 deletions
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@ -356,6 +356,7 @@ class cocos2d::CCMenu {
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auto addChild(cocos2d::CCNode*, int, int) = mac 0x438bc0, ios 0x131ed0;
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auto addChild(cocos2d::CCNode*, int) = mac 0xbbb50, ios 0x131ecc;
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auto addChild(cocos2d::CCNode*) = mac 0xbbb40, ios 0x131ec8;
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auto itemForTouch(cocos2d::CCTouch*) = mac 0x438dd0;
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}
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class cocos2d::CCMenuItem {
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@ -3005,6 +3005,7 @@ class GameObject : CCSpritePlus {
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bool m_objectPoweredOn;
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cocos2d::CCSize m_objectSize;
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bool m_modifier;
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bool unknown2e5;
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bool m_active;
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bool m_animationFinished;
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cocos2d::CCParticleSystemQuad* m_particleSystem;
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@ -3028,7 +3029,10 @@ class GameObject : CCSpritePlus {
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bool m_isSaw;
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int m_customRotateSpeed;
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bool m_sawIsDisabled;
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PAD = mac 0x4, win 0x4, android 0x0;
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bool m_unknownVisibility345;
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bool m_unknown346;
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bool m_unknownVisibility347;
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cocos2d::CCSprite* m_baseSprite;
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cocos2d::CCSprite* m_detailSprite;
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PAD = mac 0x4, win 0x4, android 0x0;
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float m_objectRadius;
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@ -3058,7 +3062,7 @@ class GameObject : CCSpritePlus {
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int m_targetColorID;
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float m_scale;
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int m_objectID;
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PAD = mac 0x4, win 0x4, android 0x0;
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PAD = mac 0x8, win 0x4, android 0x0;
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bool m_unk368;
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bool m_unk369;
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bool m_unk36A;
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@ -3086,7 +3090,7 @@ class GameObject : CCSpritePlus {
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int m_slopeType;
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float m_slopeAngle;
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bool m_hazardousSlope;
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float m_unkWin18C;
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float m_realOpacity;
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GJSpriteColor* m_baseColor;
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GJSpriteColor* m_detailColor;
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int m_unknown420;
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@ -3859,9 +3863,11 @@ class OptionsLayer : GJDropDownLayer, FLAlertLayerProtocol {
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class PauseLayer : CCBlockLayer {
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static PauseLayer* create(bool) = mac 0x20b1e0, win 0x1e4570, ios 0x0;
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void onEdit(cocos2d::CCObject*) = mac 0x20c630, win 0x1e60e0, ios 0x0;
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void onQuit(cocos2d::CCObject*) = mac 0x0, win 0x1e63d0, ios 0x0;
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void createToggleButton(cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, gd::string caption, cocos2d::CCPoint pos) = mac 0x0, win 0x1e5570, ios 0x0;
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virtual void customSetup() = mac 0x0, win 0x1e4620, ios 0x0;
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void createToggleButton(gd::string caption, cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, cocos2d::CCPoint pos) = mac 0x20c890, win 0x1e5570, ios 0x0;
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virtual void customSetup() = mac 0x20b300, win 0x1e4620, ios 0x0;
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void onRestart(cocos2d::CCObject* sender) = mac 0x0, win 0x1e6040, ios 0x0;
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void keyDown(cocos2d::enumKeyCodes) = mac 0x20cc80;
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@ -24,7 +24,8 @@ function(create_geode_file proname)
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endif()
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add_custom_command(
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TARGET ${proname} POST_BUILD
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DEPENDS ${proname}
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/runEveryTime
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COMMAND ${GEODE_CLI} pkg ${CMAKE_CURRENT_SOURCE_DIR} $<TARGET_FILE_DIR:${proname}> $<TARGET_FILE_DIR:${proname}>/${proname}.geode ${INSTALL_FLAGS} --cached
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VERBATIM USES_TERMINAL
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)
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@ -1,3 +1,5 @@
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#include <type_traits>
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/**
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* Main class implementation, it has the structure
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*
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@ -57,6 +59,13 @@ template <> struct GEODE_HIDDEN _##derived<derived##ID> \
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#define $modify(...) GEODE_INVOKE(GEODE_CONCAT(GEODE_CRTP, GEODE_NUMBER_OF_ARGS(__VA_ARGS__)), __VA_ARGS__)
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#define $(...) $modify(__VA_ARGS__)
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/**
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* Get current hook class without needing to name it.
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* Useful for callbacks
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*/
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#define $cls std::remove_pointer<decltype(this)>::type
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#define GEODE_ONLY_FIELD(type, field_, default_) private: field<type> field_ = default_; public:
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#define GEODE_INTERNAL_FIELD(type, field, name) inline type& name() { return this->*field; }
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//#define GEODE_EXTERNAL_FIELD(type, field, name) static inline type& name##From(void* self) { return reinterpret_cast<decltype(this)>(self)->*field; }
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@ -1,6 +1,9 @@
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#pragma once
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#include <inttypes.h>
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#include <string>
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#include <type_traits>
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#include <iostream>
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namespace geode::cast {
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/**
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@ -43,4 +46,17 @@ namespace geode::cast {
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static constexpr T base_cast(F obj) {
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return reinterpret_cast<T>(dynamic_cast<void*>(obj));
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}
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/**
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* Cast based on RTTI. This is a replacement for
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* dynamic_cast, since it doesn't work for gd.
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*/
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template <typename T, typename F>
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static T typeid_cast(F obj) {
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if (std::string(typeid(*obj).name()) == typeid(std::remove_pointer_t<T>).name())
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return reinterpret_cast<T>(obj);
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else
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return nullptr;
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}
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}
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@ -1,6 +1,8 @@
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#pragma once
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#include <Geode.hpp>
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#include <functional>
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#include <type_traits>
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namespace geode::cocos {
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/**
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@ -69,13 +71,18 @@ namespace geode::cocos {
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*/
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GEODE_DLL bool nodeIsVisible(cocos2d::CCNode* node);
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/**
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* Gets a node by tag by traversing
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* children recursively
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*
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* @param node Parent node
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* @param tag Target tag
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* @return Child node with specified tag, or
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* null if there is none
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*/
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GEODE_DLL cocos2d::CCNode* getChildByTagRecursive(cocos2d::CCNode* node, int tag);
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/**
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* Checks if a given file exists in CCFileUtils
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* search paths.
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@ -108,10 +115,11 @@ namespace geode::cocos {
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friend bool operator!= (const CCArrayIterator<T>& a, const CCArrayIterator<T>& b) { return a.m_ptr != b.m_ptr; };
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};
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template <typename T>
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template <typename _Type>
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class CCArrayExt {
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protected:
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cocos2d::CCArray* m_arr;
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using T = std::remove_pointer_t<_Type>;
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public:
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CCArrayExt() : m_arr(cocos2d::CCArray::create()) {
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m_arr->retain();
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@ -131,21 +139,21 @@ namespace geode::cocos {
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}
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auto begin() {
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return CCArrayIterator<T*>(reinterpret_cast<T*>(m_arr->data->arr));
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return CCArrayIterator<T*>(reinterpret_cast<T**>(m_arr->data->arr));
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}
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auto end() {
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return CCArrayIterator<T*>(reinterpret_cast<T*>(m_arr->data->arr) + m_arr->count());
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return CCArrayIterator<T*>(reinterpret_cast<T**>(m_arr->data->arr) + m_arr->count());
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}
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auto size() const {
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return m_arr->count();
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}
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T operator[](size_t index) {
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return reinterpret_cast<T>(m_arr->objectAtIndex(index));
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return reinterpret_cast<T*>(m_arr->objectAtIndex(index));
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}
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void push_back(T item) {
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void push_back(T* item) {
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m_arr->addObject(item);
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}
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T pop_back() {
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T* pop_back() {
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T ret = m_arr->lastObject();
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m_arr->removeLastObject();
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return ret;
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