remove the field tests

This commit is contained in:
altalk23 2023-10-01 17:38:50 +03:00
parent 90d55d0526
commit c950787693

View file

@ -157,24 +157,3 @@ struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
this->updateLoadingBar();
}
};
#include <Geode/modify/PlayLayer.hpp>
struct FieldTest : Modify<FieldTest, PlayLayer> {
int field = 0x10101010;
bool init(GJGameLevel* level) {
if (!PlayLayer::init(level)) return false;
log::debug("GameManager 1 {}", GameManager::sharedState());
log::debug("PlayLayer 1 {}", PlayLayer::get());
m_fields->field += 0x20202020;
log::debug("GameManager 2 {}", GameManager::sharedState());
log::debug("PlayLayer 2 {}", PlayLayer::get());
return true;
}
void update(float dt) {
log::debug("GameManager {}", GameManager::sharedState());
log::debug("PlayLayer {}", PlayLayer::get());
PlayLayer::update(dt);
}
};