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add pad to playerobject
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@ -4747,6 +4747,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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cocos2d::CCSprite* m_unk500;
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cocos2d::CCSprite* m_vehicleSpriteWhitener;
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cocos2d::CCSprite* m_vehicleGlow;
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PAD = mac 0x8; // idk about windows
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cocos2d::CCMotionStreak* m_regularTrail;
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HardStreak* m_waveTrail;
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double m_xAccel;
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